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Unfortunately no - this is a feature that is far from trivial - you need to guess the topology of a part from its mesh. If someone is interested in working in this, this post and its references might be a good starting point |
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Is there a way to go from a mesh like
{triangles: [...], vertices: [...], normals: [...]}back to a shape I can then perform more operations on such asfilleting?Beta Was this translation helpful? Give feedback.
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