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(Question) Is there any way to make pieces with the TU/Metallic shader brighter in darkness? #108

@rettoph

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@rettoph

I have the following KSP_TEXTURE_SET

KSP_TEXTURE_SET:NEEDS[TexturesUnlimited]
{
	name = My_Metallic
	title = Metallic

	MATERIAL
	{
		mode = create
		
		shader = TU/Metallic

		PROPERTY
		{
			name = _Color
			color = 1.1,1.1,1.1
		}
		PROPERTY
		{
			name = _Metal
			float = 0.7
		}
		PROPERTY
		{
			name = _Smoothness
			float = 0.7
		}
	}
}

The texture looks fine when under light, but is hardly even visible in the darkness. Ambient lighting seems to do very little. Its particularly jarring when mixing metallic and non metallic pieces.
image

Is there any chance i'm doing something wrong? Is there some way to keep the look of a metallic piece somewhat consistent with stock pieces in the dark?

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