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Description
Weapon System
Weapons:
- Allow designers to create weapons via Scriptable Objects
- Feature shared basic behavior between weapon types that can be leveraged in abstract class behavior
- Allow for some robust system to assign particle effects or visual effects to the bullets or projectiles
- Link to an animation system for reloads, recoil, etc.
Projectiles:
- Seeking projectiles vs. straight line projectiles
- Create some system by which projectiles will damage IDamageable objects/entities
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