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Weapon System #2

@sneakblock

Description

@sneakblock

Weapon System

Weapons:

  • Allow designers to create weapons via Scriptable Objects
  • Feature shared basic behavior between weapon types that can be leveraged in abstract class behavior
  • Allow for some robust system to assign particle effects or visual effects to the bullets or projectiles
  • Link to an animation system for reloads, recoil, etc.

Projectiles:

  • Seeking projectiles vs. straight line projectiles
  • Create some system by which projectiles will damage IDamageable objects/entities

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