diff --git a/Docs/docs/faq.md b/Docs/docs/faq.md index 9a61289..5906acb 100644 --- a/Docs/docs/faq.md +++ b/Docs/docs/faq.md @@ -7,7 +7,7 @@ MMS does not handle party creation for you. All MMS does is ensure players queue What does \_\_\_\_\_\_ error mean? -Most of the time, I wouldn't know without doing some experimenting. However, there is an error which you may run into which I have no control over. When you see `MainModule:line: Request Failed.` that means that the Memory Store rejected the request, which usually means it's experiencing disruptions. Make sure to check the [ropblox status](http://status.roblox.com/) to see if there's a service disruption. +Most of the time, I wouldn't know without doing some experimenting. However, there is an error which you may run into which I have no control over. When you see `MainModule:line: Request Failed.` that means that the Memory Store rejected the request, which usually means it's experiencing disruptions. Make sure to check the [roblox status](http://status.roblox.com/) to see if there's a service disruption. Other errors that you may see: @@ -21,4 +21,4 @@ Other errors that you may see: Technical details of MMS -Some people ask me technical details of matchmaking service. Don't be afraid to send me questions if you're interested in how the service works! \ No newline at end of file +Some people ask me technical details of matchmaking service. Don't be afraid to send me questions if you're interested in how the service works! diff --git a/Docs/docs/gettingstarted.md b/Docs/docs/gettingstarted.md index 44c6769..7012195 100644 --- a/Docs/docs/gettingstarted.md +++ b/Docs/docs/gettingstarted.md @@ -76,7 +76,7 @@ Note: This function is more efficient on memory updates if all of the users are ## Instance server logic Instance servers are also simple. This section will go over the most basic instance server implementation and everything that is required to make it work. -### Denoating a server as a game instance +### Denoting a server as a game instance It's important to denote a server as a game instance as this removes the ability for it to become the central server, and removes logic that may impact game performance. **You should set the player range to match that of the hub server** You can choose to set the field directly, but I recommend that you use the built in method in case anything changes in the future: ```lua local MatchmakingService = require(7567983240).GetSingleton() @@ -199,4 +199,4 @@ end) ``` ## Conclusion -As you can see, with under 50 lines of code, you can have fully functional cross-server match making. This is just the tip of the iceberg with Matchmaking Service as well. For more in-depth documentation see the [main docs](maindocs.md). If you encounter any issues don't hesitate to [open an issue](https://github.com/steven4547466/MatchmakingService/issues/new). If you need assistance, feel free to [contact me](https://devforum.roblox.com/u/steven4547466/summary) on dev forum. \ No newline at end of file +As you can see, with under 50 lines of code, you can have fully functional cross-server match making. This is just the tip of the iceberg with Matchmaking Service as well. For more in-depth documentation see the [main docs](maindocs.md). If you encounter any issues don't hesitate to [open an issue](https://github.com/steven4547466/MatchmakingService/issues/new). If you need assistance, feel free to [contact me](https://devforum.roblox.com/u/steven4547466/summary) on dev forum.