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[W.I.P Build] NRE from BlightDirector when stage changes in Simulacrum #43

@LordVGames

Description

@LordVGames

I was playing a simulacrum run with a friend, monsoon difficulty. Was looking in his log for a different issue, but noticed this error happened whenever we changed stages:

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LostInTransit.Components.BlightDirector.get_RunDifficulty () (at <2248711bb6c74ba2beb0055144b92e08>:IL_0006)
LostInTransit.Components.BlightDirector.RecalculateSpawnChance () (at <2248711bb6c74ba2beb0055144b92e08>:IL_001A)
LostInTransit.Components.BlightDirector.Start () (at <2248711bb6c74ba2beb0055144b92e08>:IL_0006)

Blighteds still spawned. Maybe not as much as they should've, but they still spawned occasionally.

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