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PrototypeNeed for the Prototype Production PhaseNeed for the Prototype Production Phase
Description
Design and implement the basic game loop to follow the steps listed below:
- battle initialization and turn order
- hero turn
- enemy damaged
- hero post status effects (poision/bleed/corrosion)
- enemy turn
- hero damaged
- enemy post status effects (poision/bleed/corrosion)
- win/loss condition check
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PrototypeNeed for the Prototype Production PhaseNeed for the Prototype Production Phase