diff --git a/Classes/UIImage+StackBlur.m b/Classes/UIImage+StackBlur.m index 16c7dcf..06fb58e 100644 --- a/Classes/UIImage+StackBlur.m +++ b/Classes/UIImage+StackBlur.m @@ -10,13 +10,13 @@ All rights reserved. Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: +modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this -list of conditions and the following disclaimer. +list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation -and/or other materials provided with the distribution. +and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED @@ -30,7 +30,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those -of the authors and should not be interpreted as representing official policies, +of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ @@ -48,7 +48,7 @@ @implementation UIImage (StackBlur) // by Mario Klingemann - (UIImage*) stackBlur:(NSUInteger)inradius -{ +{ if (inradius < 1){ return self; } @@ -65,21 +65,21 @@ - (UIImage*) stackBlur:(NSUInteger)inradius UIImage *tmpImage = [self normalize]; inImage = tmpImage.CGImage; } - CFMutableDataRef m_DataRef = CFDataCreateMutableCopy(0, 0, CGDataProviderCopyData(CGImageGetDataProvider(inImage))); + CFMutableDataRef m_DataRef = CFDataCreateMutableCopy(0, 0, CGDataProviderCopyData(CGImageGetDataProvider(inImage))); UInt8 * m_PixelBuf=malloc(CFDataGetLength(m_DataRef)); CFDataGetBytes(m_DataRef, CFRangeMake(0,CFDataGetLength(m_DataRef)) , m_PixelBuf); - - CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf, - CGImageGetWidth(inImage), - CGImageGetHeight(inImage), + + CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf, + CGImageGetWidth(inImage), + CGImageGetHeight(inImage), CGImageGetBitsPerComponent(inImage), - CGImageGetBytesPerRow(inImage), - CGImageGetColorSpace(inImage), - CGImageGetBitmapInfo(inImage) + CGImageGetBytesPerRow(inImage), + CGImageGetColorSpace(inImage), + CGImageGetBitmapInfo(inImage) ); - + // Apply stack blur const int imageWidth = CGImageGetWidth(inImage); const int imageHeight = CGImageGetHeight(inImage); @@ -87,13 +87,13 @@ - (UIImage*) stackBlur:(NSUInteger)inradius width:imageWidth height:imageHeight withRadius:inradius]; - + // Make new image CGImageRef imageRef = CGBitmapContextCreateImage(ctx); - CGContextRelease(ctx); - - UIImage *finalImage = [UIImage imageWithCGImage:imageRef]; - CGImageRelease(imageRef); + CGContextRelease(ctx); + + UIImage *finalImage = [UIImage imageWithCGImage:imageRef scale:self.scale orientation:self.imageOrientation]; + CGImageRelease(imageRef); CFRelease(m_DataRef); free(m_PixelBuf); return finalImage; @@ -105,195 +105,221 @@ + (void) applyStackBlurToBuffer:(UInt8*)targetBuffer width:(const int)w height:( const int radius = inradius; // Transform unsigned into signed for further operations const int wm = w - 1; const int hm = h - 1; - const int wh = w*h; + const int wh = w * h; const int div = radius + radius + 1; const int r1 = radius + 1; - const int divsum = SQUARE((div+1)>>1); + const int divsum = SQUARE((div+1) >> 1); // Small buffers - int stack[div*3]; - zeroClearInt(stack, div*3); + int stack[div * 4]; + zeroClearInt(stack, div * 4); - int vmin[MAX(w,h)]; - zeroClearInt(vmin, MAX(w,h)); + int vmin[MAX(w, h)]; + zeroClearInt(vmin, MAX(w, h)); // Large buffers - int *r = malloc(wh*sizeof(int)); - int *g = malloc(wh*sizeof(int)); - int *b = malloc(wh*sizeof(int)); + int *r = malloc(wh * sizeof(int)); + int *g = malloc(wh * sizeof(int)); + int *b = malloc(wh * sizeof(int)); + int *a = malloc(wh * sizeof(int)); zeroClearInt(r, wh); zeroClearInt(g, wh); zeroClearInt(b, wh); + zeroClearInt(a, wh); const size_t dvcount = 256 * divsum; int *dv = malloc(sizeof(int) * dvcount); - for (int i = 0;i < dvcount;i++) { + for (int i = 0; i < dvcount; i++) { dv[i] = (i / divsum); } - + // Variables int x, y; int *sir; - int routsum,goutsum,boutsum; - int rinsum,ginsum,binsum; - int rsum, gsum, bsum, p, yp; + int routsum, goutsum, boutsum, aoutsum; + int rinsum, ginsum, binsum, ainsum; + int rsum, gsum, bsum, asum, p, yp; int stackpointer; int stackstart; int rbs; - + int yw = 0, yi = 0; - for (y = 0;y < h;y++) { - rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; - - for(int i = -radius;i <= radius;i++){ - sir = &stack[(i + radius)*3]; - int offset = (yi + MIN(wm, MAX(i, 0)))*4; + for (y = 0; y < h; y++) { + rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0; + + for(int i = -radius; i <= radius; i++){ + sir = &stack[(i + radius) * 4]; + int offset = (yi + MIN(wm, MAX(i, 0))) * 4; sir[0] = targetBuffer[offset]; sir[1] = targetBuffer[offset + 1]; sir[2] = targetBuffer[offset + 2]; - + sir[3] = targetBuffer[offset + 3]; + rbs = r1 - abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; + asum += sir[3] * rbs; if (i > 0){ rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; + ainsum += sir[3]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; + aoutsum += sir[3]; } } stackpointer = radius; - - for (x = 0;x < w;x++) { + + for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; - + a[yi] = dv[asum]; + rsum -= routsum; gsum -= goutsum; bsum -= boutsum; - + asum -= aoutsum; + stackstart = stackpointer - radius + div; - sir = &stack[(stackstart % div)*3]; - + sir = &stack[(stackstart % div) * 4]; + routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; - + aoutsum -= sir[3]; + if (y == 0){ vmin[x] = MIN(x + radius + 1, wm); } - - int offset = (yw + vmin[x])*4; + + int offset = (yw + vmin[x]) * 4; sir[0] = targetBuffer[offset]; sir[1] = targetBuffer[offset + 1]; sir[2] = targetBuffer[offset + 2]; + sir[3] = targetBuffer[offset + 3]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; - + ainsum += sir[3]; + rsum += rinsum; gsum += ginsum; bsum += binsum; - + asum += ainsum; + stackpointer = (stackpointer + 1) % div; - sir = &stack[(stackpointer % div)*3]; - + sir = &stack[(stackpointer % div) * 4]; + routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; - + aoutsum += sir[3]; + rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; - + ainsum -= sir[3]; + yi++; } yw += w; } - - for (x = 0;x < w;x++) { - rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; - yp = -radius*w; - for(int i = -radius;i <= radius;i++) { + + for (x = 0; x < w; x++) { + rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0; + yp = -radius * w; + for(int i = -radius; i <= radius; i++) { yi = MAX(0, yp) + x; - - sir = &stack[(i + radius)*3]; - + + sir = &stack[(i + radius) * 4]; + sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; - + sir[3] = a[yi]; + rbs = r1 - abs(i); - - rsum += r[yi]*rbs; - gsum += g[yi]*rbs; - bsum += b[yi]*rbs; - + + rsum += r[yi] * rbs; + gsum += g[yi] * rbs; + bsum += b[yi] * rbs; + asum += a[yi] * rbs; + if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; + ainsum += sir[3]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; + aoutsum += sir[3]; } - + if (i < hm) { yp += w; } } yi = x; stackpointer = radius; - for (y = 0;y < h;y++) { - int offset = yi*4; + for (y = 0; y < h; y++) { + int offset = yi * 4; targetBuffer[offset] = dv[rsum]; targetBuffer[offset + 1] = dv[gsum]; targetBuffer[offset + 2] = dv[bsum]; + targetBuffer[offset + 3] = dv[asum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; - + asum -= aoutsum; + stackstart = stackpointer - radius + div; - sir = &stack[(stackstart % div)*3]; - + sir = &stack[(stackstart % div) * 4]; + routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; - - if (x == 0){ - vmin[y] = MIN(y + r1, hm)*w; + aoutsum -= sir[3]; + + if (x == 0) { + vmin[y] = MIN(y + r1, hm) * w; } p = x + vmin[y]; - + sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; - + sir[3] = a[p]; + rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; - + ainsum += sir[3]; + rsum += rinsum; gsum += ginsum; bsum += binsum; - + asum += ainsum; + stackpointer = (stackpointer + 1) % div; - sir = &stack[stackpointer*3]; - + sir = &stack[stackpointer * 4]; + routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; - + aoutsum += sir[3]; + rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; - + ainsum -= sir[3]; + yi += w; } } @@ -301,6 +327,7 @@ + (void) applyStackBlurToBuffer:(UInt8*)targetBuffer width:(const int)w height:( free(r); free(g); free(b); + free(a); free(dv); } @@ -321,9 +348,9 @@ - (UIImage *) normalize { CGContextDrawImage(thumbBitmapCtxt, destRect, self.CGImage); CGImageRef tmpThumbImage = CGBitmapContextCreateImage(thumbBitmapCtxt); CGContextRelease(thumbBitmapCtxt); - UIImage *result = [UIImage imageWithCGImage:tmpThumbImage]; + UIImage *result = [UIImage imageWithCGImage:tmpThumbImage scale:self.scale orientation:self.imageOrientation]; CGImageRelease(tmpThumbImage); - + return result; }