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Description
The current queue for showing and hiding blocks is simply adding a show and hide functions to the queue when you enter a new sector, as a result, if you walk back and forth across the edge of a sector you can rapidly grow the queue, to the point where it lags enough that you can walk over to where it is showing and hiding sectors.
I'm working on a fix that involves either keeping track of the edge sectors, or using a set. Maybe both. I'm thinking there's a way to avoid the weirdness exhibited above.
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