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List of stuff I might one day do #1

@CaptainN

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@CaptainN

Stuff done:

  • Renders Vector sprites (from traditional classic IDrawable DisplayObjects) into spritesheet/textureatlas.
  • Renders using stage3D.
  • events based on signallite.

Stuff not done (in no particular order):

  • interactive layer. There's nothing ATM.
  • non-pixel measurements. DPI based autosizing.
  • Texture caching (apps ship with vector art, generate and cache textures).
  • Streaming quad base.
  • use streaming quad to create scroll pane.
  • Flash Pro workflow for setting up assets to render.
  • Separate renderloop from core loop. Create clock based syncing framework (frameskipping/dynamic framerate).
  • Better AGAL - configurable, more precise.
  • Create timer based animation tools (tween library).
  • Experiment with moving transform onto GPU.
    • Create tweens that execute on GPU.
  • Render support for fixed rate frame based animation.
  • Need support for classic MovieClips (reqs frame based animation)

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