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Description
Stuff done:
- Renders Vector sprites (from traditional classic IDrawable DisplayObjects) into spritesheet/textureatlas.
- Renders using stage3D.
- events based on signallite.
Stuff not done (in no particular order):
- interactive layer. There's nothing ATM.
- non-pixel measurements. DPI based autosizing.
- Texture caching (apps ship with vector art, generate and cache textures).
- Streaming quad base.
- use streaming quad to create scroll pane.
- Flash Pro workflow for setting up assets to render.
- Separate renderloop from core loop. Create clock based syncing framework (frameskipping/dynamic framerate).
- Better AGAL - configurable, more precise.
- Create timer based animation tools (tween library).
- Experiment with moving transform onto GPU.
- Create tweens that execute on GPU.
- Render support for fixed rate frame based animation.
- Need support for classic MovieClips (reqs frame based animation)
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