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.NET Reinforcement learning (e.g. OpenAI Gym) using Godot as 3D engine. #6

@GeorgeS2019

Description

@GeorgeS2019

Hackathon Idea

A Godot template project for OpenAI Gym using only .NET machine learning framework(s)

Your name

  • Jim (aka GeorgeFFM at Discord)
  • Shehroze Malik (github.com/shehrozeee: Discord: Mini_Ninja) <= Real one not mini Ninja
  • praveenraghuvanshi

Team name

GymRogueOne

Brief Description

Currently a few attempts have been made to do Gym in .NET. In almost all cases, the 3D engine is Unity3D. Here we would like to do that in a MIT community popular 3D engine: Godot. In almost all of these attempts, the RL part stays with python (both Unity and Godot). This requires the 3D engine to communicate with a python server running the RL service written in python.

Here, we want to evaluate the feasibility to do all that in .NET (e.g. ML.NET or TorchSharp path WITHOUT python or PythonNET environment).

We will use example(s) provided by Gym to do a proof of concept to deliver a working Godot template project for Gym using .NET core framework.

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  • Yes
  • No

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