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Timer.cpp
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executable file
·85 lines (71 loc) · 1.09 KB
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#include "Timer.h"
Timer::Timer()
{
LastT=SDL_GetTicks();
ACTIVE=false;
return;
}
Timer::Timer(Uint32 Duration)
{
Delay=Duration;
LastT=SDL_GetTicks();
ACTIVE=false;
return;
}
void Timer::ChangeDelay(Uint32 Duration)
{
Delay=Duration;
return;
}
Uint32 Timer::GetDelay() {
return Delay;
}
Uint32 Timer::TimeLeft()
{
Uint32 now;
now = SDL_GetTicks();
if(LastT <= now)
return 0;
else
return LastT - now;
}
bool Timer::Ready()
{
bool temp=false;
if (TimeLeft() == 0 && ACTIVE == true) {
temp=true;
LastT=LastT+Delay;
}
return temp;
}
bool Timer::Active()
{
return ACTIVE;
}
void Timer::Activate()
{
ACTIVE=true;
LastT=SDL_GetTicks()+Delay;
return;
}
void Timer::Deactivate()
{
ACTIVE=false;
return;
}
Uint32 InSeconds(int Seconds)
{
return Seconds * 1000;
}
Uint32 InSeconds(double Seconds)
{
return Uint32(Seconds * 1000);
}
Uint32 InMinutes(int Minutes)
{
return InSeconds(Minutes * 60);
}
Uint32 InMinutes(double Minutes)
{
return InSeconds(Minutes * 60.0);
}