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I just had two gearsets in there, and had run the sim/demo mode for both at least a few times, and actually melded with at least one of them at least once.
16:59:41.583 | ERR | [LOCALPLUGIN] Error while loading "CopeSeetheMeld", failed to bind and call the plugin constructor
System.AggregateException: Failed to create CopeSeetheMeld.Plugin (ctor invocation) (Exception has been thrown by the target of an invocation.)
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count)
at Lumina.Data.Parsing.Tex.Buffers.TextureBuffer..ctor(Attribute attribute, Int32 width, Int32 height, Int32 depth, Int32[] mipmapAllocations, Byte[] buffer, Action`1 invokeFirst)
at Lumina.Data.Parsing.Tex.Buffers.BlockCompressionTextureBuffer..ctor(TextureFormat format, Attribute attribute, Int32 width, Int32 height, Int32 depth, Int32[] mipmapAllocations, Byte[] buffer)
at Lumina.Data.Parsing.Tex.Buffers.TextureBuffer.FromTextureFormat(Attribute attribute, TextureFormat format, Int32 width, Int32 height, Int32 depth, Int32[] mipmapAllocations, Byte[] buffer, PlatformId platformId)
at Lumina.Data.Files.TexFile.LoadFile()
at Lumina.GameData.GetFileFromDisk[T](String path, String origPath)
at Dalamud.Interface.UldWrapper.GetTexture(String texturePath) in /_/Dalamud/Interface/UldWrapper.cs:line 167
at Dalamud.Interface.UldWrapper.LoadTexturePart(String texturePath, Int32 part) in /_/Dalamud/Interface/UldWrapper.cs:line 53
at System.Linq.Enumerable.IteratorSelectIterator`2.Fill(Iterator`1 source, Span`1 results, Func`2 func)
at System.Linq.Enumerable.IteratorSelectIterator`2.ToList()
at CopeSeetheMeld.UI.MeldUI..ctor(Automation auto) in /_/CopeSeetheMeld/UI/MeldUI.cs:line 33
at CopeSeetheMeld.UI.MainWindow..ctor() in /_/CopeSeetheMeld/UI/MainWindow.cs:line 25
at CopeSeetheMeld.Plugin..ctor(IDalamudPluginInterface dalamud, ICommandManager commandManager, ISigScanner sigScanner, IDataManager dataManager, IGameInteropProvider hooking) in /_/CopeSeetheMeld/Plugin.cs:line 33
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeConstructorWithoutAlloc(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeConstructorWithoutAlloc(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Dalamud.IoC.Internal.ServiceContainer.<>c__DisplayClass10_0.<CreateAsync>b__0() in /_/Dalamud/IoC/Internal/ServiceContainer.cs:line 122
--- End of stack trace from previous location ---
at Dalamud.IoC.Internal.ServiceContainer.CreateAsync(Type objectType, ObjectInstanceVisibility allowedVisibility, Object[] scopedObjects, IServiceScope scope) in /_/Dalamud/IoC/Internal/ServiceContainer.cs:line 134
--- End of inner exception stack trace ---
at Dalamud.IoC.Internal.ServiceContainer.CreateAsync(Type objectType, ObjectInstanceVisibility allowedVisibility, Object[] scopedObjects, IServiceScope scope) in /_/Dalamud/IoC/Internal/ServiceContainer.cs:line 141
at Dalamud.Plugin.Internal.Types.LocalPlugin.<>c__DisplayClass75_0.<<CreatePluginInstance>g__Create|0>d.MoveNext() in /_/Dalamud/Plugin/Internal/Types/LocalPlugin.cs:line 586
--- End of stack trace from previous location ---
at Dalamud.Plugin.Internal.Types.LocalPlugin.CreatePluginInstance(LocalPluginManifest manifest, IServiceScope scope, Type type, DalamudPluginInterface dalamudInterface) in /_/Dalamud/Plugin/Internal/Types/LocalPlugin.cs:line 584
at Dalamud.Plugin.Internal.Types.LocalPlugin.LoadAsync(PluginLoadReason reason, Boolean reloading) in /_/Dalamud/Plugin/Internal/Types/LocalPlugin.cs:line 391My Config: CopeSeetheMeld.json
Deleting the config file did not help it load.
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