From 7b2afeb804e6c39dcb323475c9fe314c926c8a9b Mon Sep 17 00:00:00 2001 From: ZhengTian <38405540+tangzt96@users.noreply.github.com> Date: Mon, 14 Mar 2022 17:40:09 +0800 Subject: [PATCH] fixed loading 3D object from storage instead of asset --- lib/src/mesh.dart | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/lib/src/mesh.dart b/lib/src/mesh.dart index 46c67b8..447a53a 100755 --- a/lib/src/mesh.dart +++ b/lib/src/mesh.dart @@ -206,7 +206,8 @@ Future> _buildMesh( // load texture image from assets. final Material? material = (materials != null) ? materials[elementMaterials[index]] : null; - final MapEntry? imageEntry = await loadTexture(material, basePath); + // final MapEntry? imageEntry = await loadTexture(material, basePath); //bug in isAsset variable not being passed + final MapEntry? imageEntry = await loadTexture(material, basePath, isAsset: isAsset); // fix zero texture area if (imageEntry != null) {