- Download and extract Release.zip.
- Run GameDatabase.exe and open the database.
- Click Create Mod and enter the name.
- Copy the Mod file to the folder "<Game Installation Folder>/Mods" for PC or "Android/data/com.ZipasGames.EventHorizon/files/Mods" for Android.
- Open the game settings and select your Mod.
Since 0.15.3 you can also put the whole database into the Mods folder. This allows you to edit your ship builds in game editor.
Images can be placed anywere in the /Database/ folder. They must be a square size - 128x128, 256x256, 512x512, 1024x1024 etc. Only PNG and JPEG formats are supported.
Localization files should be named according to the language - <language>.xml (e.g. English.xml, Russian.xml)
<?xml version="1.0" encoding="UTF-8"?>
<resources>
<string name="Module1">Small bomb</string>
<string name="Module2">Big bomb</string>
</resources>
You can email me any interesting quests you made. If I like it, I'll add it to the game.
- Common - can be started multiple times
- Singleton - like common, but only one can be active at a time
- Storyline - can be completed only once
- Temporary - like common, but doesn't save it's state
- Manual - can only be started manually
- Beacon - starts at beacons (more
Weight= more chances to start) - LocalEncounter - starts when you are attacked (or attack) by local occupants (more
Weight= more chances to start) - FactionMission - starts when you take a mission (more
Weight= more chances to start) - GameStart - starts when you start (or load) the game
- NewStarExplored - starts when you explore a new star and defeat its defenders (
Weight*100%= chances to start) - ArrivedAtStar - starts when you arrive at any star stystem (
Weight*100%= chances to start)
- ComingSoon - does nothing, shows 'Coming Soon' message in quest log
- ShowDialog - shows the dialog window
- Switch - waits until any transition in
TransitionsorDefaultTransitionis available, then use it. - Random - selects random transition it
TransitionsorDefaultTransitionin none is available. - AttackFleet - attacks the fleet then jumps to
VictoryTransitionorDefeatTransition - AttackOccupants - same as AttackFleet but attacks current star defenders
- DestroyOccupants - removes current star defenders
- SuppressOccupants - makes current star defenders non agressive
- Retreat - moves to the nearest safe star system
- ReceiveItem - gives
Lootto player - RemoveItem - removes
Lootfrom player - Trade - opens trade window.
Loot= items in the store. - CompleteQuest - completes this quest
- FailQuest - fails this quest
- CancelQuest - cancels this quest (like it has never started)
- StartQuest - starts the new
Quest(it should beManual) - SetCharacterRelations - sets the relations between
Characterand player toValue - SetFactionRelations - sets the relations between current faction and player to
Value - ChangeCharacterRelations - modifies the relations between
Characterand player byValue - ChangeFactionRelations - modifies the relations between current faction and player by
Value
- Any - any of
Requirementsshould be true - All - all
Requirementsshould be true - None - all
Requirementsshould be false - PlayerPosition - player should be between
MinDistanceandMaxDistancel.y. from home - RandomStarSystem - player should be at random star system between
MinDistanceandMaxDistancel.y. from home - AggressiveOccupants - enemies in current star system want attack player
- QuestCompleted - quest
QuestIdhas been completed - QuestActive - quest
QuestIdis in progress - CharacterRelations - relations between player and
Charactershould be betweenMinValueandMaxValue - FactionRelations - relations between player and current faction should be between
MinValueandMaxValue - Faction - player should be on the territory of
Faction - HaveQuestItem - player has an
AmountofItems - HaveItem, HaveItemById - player has every item in
Loot(orLootId) - ComeBack - player should go to the star system where this quest has been taken
- SomeMoney - an amount of money according to current distance from homestar multiplied by
ValueRatio. - Fuel - random amount of fuel between
MinAmountandMaxAmount - Money - random amount of money between
MinAmountandMaxAmount - Stars - random amount of stars between
MinAmountandMaxAmount(mobile version only) - StarMap - a star map which explores adjacent star systems
- RandomComponents - random amount between
MinAmountandMaxAmountof random compmonents of level according to the distance from homestar multiplied byValueRatioand filtered byFactions - RandomItems - random amount of
ItemsbetweenMinAmountandMaxAmount(moreWeight= more chances to pick) - AllItems - every item in
Items - ItemsWithChance - random amount of
Items(chance to pick =Weight*100%) - QuestItem - random amount of
Items betweenMinAmountandMaxAmount - Ship - selected ship
Build - EmptyShip - selected
Shipwithout weapons and modules - Component - random amount of selected
Components betweenMinAmountandMaxAmount