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Immediate Stats

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Game stats that reset every frame, inspired by immediate mode GUI.

This makes it easy to implement temporary buffs/debuffs, and effects that change over time. Using a derive macro, stat resets are propagated to any stat fields, making it easy to compose stats into more complex objects.

#[derive(StatContainer)]
struct Speed(Stat);

fn main() {
    let mut speed = Speed(Stat::new(10)); // Set base speed to 10.

    loop {
        speed.0 *= 2.0; // Applies a multiplier to the final result.
        speed.0 += 5; // Adds a bonus to the final result.
        // The order does not matter, bonuses are always applied before multipliers.
        assert_eq!(speed.0.total(), 30); // (10 + 5) * 2 = 30
        
        speed.reset_modifiers(); // Reset bonus and multiplier, so speed is back to 10.
    }
}

Bevy

There is build-in integration with the Bevy Engine via the bevy feature flag. This adds plugins for resetting StatContainer components and resources.

#[derive(StatContainer, Component, Resource)]
struct Speed(Stat);

fn main() {
    App::new()
        .add_plugins((
            ImmediateStatsPlugin,
            ResetComponentPlugin::<Speed>::new(),
            ResetResourcePlugin::<Speed>::new(),
        ))
        .run();
}

Bevy Auto Plugin

If you use Bevy Auto Plugin, you can also use the bevy_auto_plugin feature flag. This automatically registers the required system(s) by leveraging the existing auto_component and auto_resource macros.

fn main() {
    App::new().add_plugins((ImmediateStatsPlugin, MyPlugin)).run();
}

#[derive(AutoPlugin)]
#[auto_plugin(impl_plugin_trait)]
struct MyPlugin;

// `StatContainer` derive hooks into the existing `auto_component` and `auto_resource` macros.
#[derive(StatContainer, Component, Resource)]
#[auto_component(plugin = MyPlugin)] // Adds `reset_component_modifiers` system.
#[auto_init_resource(plugin = MyPlugin)] // Adds `reset_resource_modifiers` system.
struct Speed(Stat);

It is important to note that this only works when the derive is above the auto_* macro, and does not work with auto_bind_plugin.

Version Compatibility

Bevy Immediate Stats
0.17 0.3
0.16 0.1 - 0.2

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Game stats that reset every frame, inspired by immediate mode GUI.

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License

Apache-2.0, MIT licenses found

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Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

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