Releases: Althea21/witcher_fg_ruleset
Beta 0.6.3
Here's a new fixed version of the ruleset
Installation :
- Download TheWitcherTRPG_0.6.3.zip
- Unzip to a temp directory
- Place the two directories (modules and rulesets) in your Fantasy Grounds folder (usually C:\Users[username]\AppData\Roaming\Fantasy Grounds)
The modules contained within the download include:
- The Witcher Bestiary
- The Witcher Spells
- The Witcher Equipment
- The Witcher Calendar
CHANGELOG :
Improvements :
- Updated all the code to match the latest CoreRPG changes over the last year.
- Updating the CT to use the latest CoreRPG changes
- Merged in the equipment changes I made last year
- Added custom sidebar graphics based on the rulebook look and feel
Bug Fixed :
- Fixed all errors going into the PC sheet/combat tab (same with NPCs)
- Fixed errors with the Parry, Block, Dodge and Reposition rolls, they all now show 0 when a fumble dice is rolled (for that dice)
- Fixed error with Fumbles adding the negatives rather than taking them away (and ignoring the 1)
- Addressed layout issues with the NPC sheet on the Combat Tab
- Dodge now uses Dexterity and not reflex as the base value + roll
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is released under the Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).
See licence.txt fore more infoThis ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.
Beta 0.6.1
Here's a new fixed version of the ruleset
Many thanks to MadBeardMan for contributing and making these fixes.
ℹ️ To help me plan future developments, I'd like you to take one minute to answer these 2 questions : https://forms.gle/QRCxVq3aJuQ1TjG39
📒 For any question about using the ruleset look at the wiki here : https://github.com/Althea21/witcher_fg_ruleset/wiki
🚩 Please report any issue you may encounter here : https://github.com/Althea21/witcher_fg_ruleset/issues
Installation :
- Download TheWitcherTRPG_0.6.1.zip
- Unzip to a temp directory
- Place the two directories (modules and rulesets) in your Fantasy Grounds folder (usually C:\Users[username]\AppData\Roaming\Fantasy Grounds)
CHANGELOG :
Improvements :
- Upgraded decal management to fit FGU standards
- Compressed images to make the ruleset 50% smaller
Bug Fixed :
- added the blank.png which fixed the 3 errors reported.
- removed charsheet console warnings
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is released under the Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).
See licence.txt fore more infoThis ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.
Beta 0.6.0
Here's the new beta version of The Witcher TRPG ruleset for Fantasy Grounds and associated modules.
Previous modules should work fine with this version.
Main improvement is a new lighter theme and support for basic effects and conditions.
ℹ️ FGU compatibility : Some errors had been fixed but the ruleset has not been tested thoroughly with FGU.
📒 For any question about using the ruleset look at the wiki here : https://github.com/Althea21/witcher_fg_ruleset/wiki
🚩 Please report any issue you may encounter here : https://github.com/Althea21/witcher_fg_ruleset/issues
Installation :
- WitcherTRPG.pak : Beta Fantasy Grounds ruleset for The Witcher TRPG.
Place or replace the .pak file in your ruleset folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\rulesets)
CHANGELOG :
Improvements :
- New lighter theme
- Basic effects and conditions automation (see Wiki for more info)
Bug Fixed :
- Multiple attack pending : When there's at least 2 pending attacks in queue if the first defense failed, defending for the second if damage are not done yet will be resolved using the first in queue and not the second (attack is still in the queue until damage resolution). Pending attack election must take into account if a defense value already exists.
- Weapon damage on block not working anymore
- Damage and resistance management : armor is sometimes taken into account even if not equipped
- Combat automation critical damage modifiers
- Restored sidebar buttons following fg update
- When in combat, when single clicking the defense actions: Reposition or Dodge/Escape, these are rolled twice for PCs (2 dices are thrown). For NPCs those same actions are working fine.
- When creating the character from scratch, SKILLS are duplicated (except for Archery). Duplicates remain even after reloading/restarting FG.
- Fixed character sheet profession combobox when using a localisation extension (selecting a localized profession in main tab doesn't refresh skill tree)
- Misc bugs due to Core Rpg updates
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is released under the Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).
See licence.txt fore more infoThis ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.
Hotfix beta 0.5.3
This version fixes the script errors occuring since the lasts Fantasy Grounds updates :
- combobox script errors
- script error while loading "Skills" tab of the character sheet
Installation :
- WitcherTRPG.pak : Beta Fantasy Grounds ruleset for The Witcher TRPG.
Place the .pak file in your ruleset folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\rulesets)
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is released under the Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).
See licence.txt fore more infoThis ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.
Beta 0.5.0
Here's the new beta version of The Witcher TRPG ruleset for Fantasy Grounds and associated modules.
In addition of the new ruleset version, you'll need to update the bestiary too.
ℹ️ FGU compatibility : Some errors had been fixed but the ruleset has not been tested thoroughly with FGU.
🔔 New theme available : For those who finds the theme is too dark you can use the light theme extension made by New Vision.
For any question about using the ruleset look at the wiki here : https://github.com/Althea21/witcher_fg_ruleset/wiki
Please report any issue you may encounter here : https://github.com/Althea21/witcher_fg_ruleset/issues
Installation :
- WitcherTRPG.pak : Beta Fantasy Grounds ruleset for The Witcher TRPG.
Place the .pak file in your ruleset folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\rulesets) - WitcherBestiary.mod : Bestiary from the core rulebook. Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign.
- WitcherSpells.mod : All spells from the core rulebook. Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign. GM and players will be able to drag/drop spells from the list to PC or NPC sheets.
- WitcherCalendar.mod : Witcher elven calendar module (based on https://witcher.fandom.com/wiki/Elven_calendar). Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign.
CHANGELOG :
Bug Fixed :
- Launching errors on FGU
- “Value input” boxes are now capped to a max. (Stat base/mod, skill tree values, Skills Rank/Misc., Weapon REL/Max Runes/Misc. damage mod/WA, Armor SP/EV)
- Profession skills indicator now change accordingly if profession is changed
- Script error when making a critical hit when aiming leg or arm
- Punch/Kick damages :
-- Script error when rolling punch/kick damages
-- Unarmed damages in the combat tab cannot be modified anymore
-- Type (B) and non-lethal effect are now initialized correctly
Improvements :
- Added : new combat skills automation :
-- Man at arms's Twin shot : new action in ranged weapon actions (see wiki for more info)
-- Man at arms's Pin point aim : new damage modifier (see wiki for more info) - Added : Ruleset option to manage automatic weapon and armor damage (see wiki for more info)
- Added : Ruleset option to show/hide HP and Stamina in CT for players (see wiki for more info)
- Combat tab (PC/NPC) : change color of current weapon reliability and armor SP display upon damage level (yellow if less than 50% of the max value, red if less than 25% of the max value)
- PC sheet / Skill tab : Class skills are indicated with the checkbox at the start of the line. This value is initialized on class selection. Some classes (like man at arm) have more than 10 class skills marked because player have to make choice upon character creation (done here with the checkbox).
⚠️ Existing character sheets may not have their class skills correctly initialized, please check after updating the ruleset.
⚠️ Changing profession will reset custom class skills, always check this after changing profession. - Added : icon indicator when profession skill tree is editable (= when profession "custom" is selected)
⚠️ Changing profession from "Custom" to another one will overwrite custom label with those of the new selected profession. - Added : bounty value to Bestiary module
Other :
- Licence change : see licence.txt for more information
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is released under the Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).
See licence.txt fore more infoThis ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.
Beta 0.4.0
Here's the new beta version of The Witcher TRPG ruleset for Fantasy Grounds.
In addition of the new ruleset version, you'll need to update the bestiary too.
As combat resolution is being more and more automated you'll find all information you need to know in the ruleset wiki available : https://github.com/Althea21/witcher_fg_ruleset/wiki
Installation :
- WitcherTRPG.pak : Beta Fantasy Grounds ruleset for The Witcher TRPG.
Place the .pak file in your ruleset folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\rulesets) - WitcherBestiary.mod : Bestiary from the core rulebook. Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign.
- WitcherSpells.mod : All spells from the core rulebook. Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign. GM and players will be able to drag/drop spells from the list to PC or NPC sheets.
- WitcherCalendar.mod : Witcher elven calendar module (based on https://witcher.fandom.com/wiki/Elven_calendar). Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign.
CHANGELOG :
Bug Fixed :
- Strong attacks is labeled as "Fast attack" in the chat window
- Dodge/escape and athletics not recognized as defense
- "Athletics" added to combat skill cycler (for throwing weapons)
Improvements :
- Attack vs Defense and Damage resolution are now entirely automated (spells and witcher signs not handled yet), including :
-- Attack type (see wiki for more info)
-- Silver / meteorite susceptibility (see wiki for more info)
-- Armor and location
-- Critical management
-- Non-lethal damage
-- Resistance and vulnerabilities (see wiki for more info)
-- Monster soft spot (see wiki for more info)
-- Weapon effects that affects damages : balanced, imp. armor piercing, non-lethal (see wiki for more info)
-- Armor auto-damage to SP (ablating isn't handled yet)
-- Weapon auto-damage on block - Modifiers :
-- Added "normal" (aka lethal) and "non-lethal" damage
-- Removed unused custom modifier inputs - NPC sheet :
-- Show current HP and Stamina on main tab
-- Sort NPC skills alphabetically when editing is complete
-- Adapt combat tab for NPC to use ROF instead of fast/strong attack
-- When locked, NPC sheet is really read only
-- Add a mode to edit freely derived stat (not autocalculated)
-- Bounty info added (under loot)
-- Updated bestiary module
-- Resistances, vulnerabilities management (see wiki for more info)
-- Feral X, NPC ability is automatically handled - PC sheet :
-- Added block option to range weapon (see rules for parry)
-- Removed race/gender/age duplication on notes tab (PC sheet)
-- Witcher school input in main PC tab : wolf witcher doesn't get strong attack penalty, bear witcher get -2 armor encumbrance value, other school perk must be treated manually - Misc :
-- Removed fate dice
-- Combat Tracker : add entry in the main menu to reset pending attack/defense (see wiki)
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.
Beta 0.3.1
Here's a new version of The Witcher TRPG ruleset for Fantasy Grounds.
- all skills will be reset
- combat formula skill must be manually reset
Installation of downloadable assets below :
- WitcherTRPG.pak : Beta Fantasy Grounds ruleset for The Witcher TRPG.
Place the .pak file in your ruleset folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\rulesets)
CHANGELOG :
BUG FIXED :
- Skill value were not properly editable.
- Changing profession didn't change skill tree.
- Armor EV is now substracted from all Reflex and Dexterity skills rolls
- Max STA for casting a witcher sign is 7
- Melee bonus is readonly as other derived stats
- Value from Combat Tracker were not correctly linked for NPC (HP, Stamina)
- When editing a NPC, some stats are set back to 0 when locking it again.
IMPROVEMENTS :
- Basic "Attack vs Defense" resolution if targeting is used in the Combat Tracker (touch/miss/critical level if any)
- Added : new race "Halfling"
- Added : new professions "Noble" and "Peasant"
- Encumbrance malus are now automatically applied
- In combat tab, defense actions "Dodge" and "Reposition" had been added
- Weapon effetcts are displayed in the chat when attack is rolled
- Player can use homebrew profession by selecting "-- Custom --" in Profession dropdown. If so, all labels and stat cycler in Profession skill section become editable.
- Change HP color when <= 0 (gray)
- Skills tab has been entirely redone :
- Profession skill tree isn't displayed in column anymore for a better readability.
- Profession section is collapsable for better readability.
- Skill that need double IP to progress are now flagged with (x2)
- Skill that are impacted by armor EV are now fladdeg with an dedicated icon
- Class skill are displayed in bold
- A bonus column had been added to separate actual rank and eventual race or lifepath bonus
- A description is now available by clicking the "i" icon at the end of the line
- Skills list is now sortable by Name or Stat by clicking on the column header
OTHERS :
- Group all localizable strings in a single file
- Refactor EV getter
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.
Beta version (0.2.0)
Check the last release HERE
Description of downlodable assets below :
-
WitcherTRPG.pak : Beta Fantasy Grounds ruleset for The Witcher TRPG. Place the .pak file in your ruleset folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\rulesets)
-
WitcherCalendar.mod : Witcher elven calendar module (based on https://witcher.fandom.com/wiki/Elven_calendar). Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign.
-
WitcherBestiary.mod : Bestiary from the core rulebook. Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign.
-
WitcherSpells.mod : All spells from the core rulebook. Place the .Mod file in your modules folder (C:\Users[username]\AppData\Roaming\Fantasy Grounds\modules) then load the module in your Fantasy Grounds campaign. GM and players will be able to drag/drop spells from the list to PC or NPC sheets.
Disclaimer : Please note that this is a beta version of the Witcher TRPG ruleset for Fantasy Grounds which is still undergoing final testing before its official release. It is provided on an “as is” and “as available” basis without any warranties, whether express or implied, as to the suitability or usability.
We will not be liable for any loss, whether such loss is direct, indirect, special or consequential, suffered by any party as a result of their use of the ruleset or the related modules.
Should you encounter any bugs, glitches, lack of functionality or other problems, please let us know immediately using the "Issues" section above, so we can rectify these accordingly. Your help in this regard is greatly appreciated.
The Witcher TRPG is edited by Talsorian Games Inc.
The Witcher® is a registered trademark of CD PROJEKT S.A. THE WITCHER game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski.This ruleset is a fan made project and not an official product from Talsorian Inc. nor CD Projekt Red.