Development arm jetpack6.2#429
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…tion - Replaced nvbuf_utils.h with nvbufsurface.h in DMAFDWrapper.h and DMAUtils.h. - Updated DMAFDWrapper class to use NvBufSurface instead of NvBuffer, modifying methods for surface allocation and mapping. - Adjusted DMAFDWrapper's destructor to properly destroy NvBufSurface. - Modified H264DecoderV4L2Helper to utilize NvBufSurface for buffer management and transformation. - Updated JPEGEncoderL4TMHelper to remove unused scaling functionality. - Cleaned up h264decoder_tests.cpp by removing commented-out code and unnecessary includes. - Commented out unused CUDA pointer freeing in nvtransform_tests.cpp. -Yashraj changes cherry picked
2) V4L2-to-YUV420 converter — supports proper format conversion
• Added a Unit test to Readframe and perform nvtransform for that frame
…ompatibility - Fixed EGL rendering issue - Verified end-to-end Host→Device→DMA→Host transfers and EGL preview on Orin
- Added rotation and flip functionality to NvTransform. - Created comprehensive Boost unit tests to validate all rotation (0°, 90°, 180°, 270°) and flip (horizontal, vertical, both) combinations.
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- Implemented FreeType-based text rendering pipeline in NvEglRenderer - Added font atlas initialization, shader programs, and text draw routine - Added TTF font files (for testing) to the data folder
- added support for mask rendering
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Nv trasform:
NvEglRenderer:
Code changes made in modules to support jetpack 6.2: