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1.1.2.1 Leveled#6

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Arrenton wants to merge 26 commits intodevelopfrom
8.0.6-Leveled
Open

1.1.2.1 Leveled#6
Arrenton wants to merge 26 commits intodevelopfrom
8.0.6-Leveled

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@Arrenton Arrenton commented Aug 25, 2024

One of the things I will be trying to do with this update is try to keep it up to date with the SoH main branch. Rather than having to reconstruct the mod every time I need to update SoH versions.

Leveled 1.1.2 changes:

  • Updated to SoH 8.0.6-develop (Is a bit newer than 8.0.6)
  • Added better compatibility when you use the damage multipliers.
  • Some changes to rendering the icons in the status menu and level up hud.
  • Enemy EXP will scale with HP when using the random size + HP scaling.
  • Damage and HP multipliers changed from 7 to 17. Numbers on enemies will be higher. (Link's damage output, and enemy HP)
  • Breath and extreme heat timers use the correct time when using different heart unit values.
  • Heart unit settings now go up to x8 vanilla. (x8 more HP)

Leveled 1.1.2.1 (9/6/24):

  • Reorganized the options
  • Added options to disable level up sound, disable level up popup, and a few difficulty sliders including EXP gain rate to name one.
  • Strength upgrades now increase Power. Bracelets, Silver Gaunt, Gold Gaunt increase Power by 1/2/3 respectively.

Known bugs:

  • Some icons for stats have a stretched line coming out of them. No idea how to fix other than using alternate assets (HD textures.)

To Install:
Download either of the zip files for your operating system, and extract to its own folder and run it like you normally would. You will need to generate a new OTR from your roms.

DO NOT DOWNLOAD THE OTR!!

That is not the mod.

Build Artifacts

@Arrenton Arrenton changed the title 1.1.2 Leveled 1.1.2.1 Leveled Sep 7, 2024
Arrenton pushed a commit that referenced this pull request Apr 2, 2025
* Convert ocarina buttons & skip scarecrow song to VB

* Move most of boss rush & rupee/key counters to VB

* Move BossRush_HandleCompleteBoss to VB

* Convert boss timestamps to VB

* Move being able to open doors to VB

* Convert Entrance_OverrideWeatherState to VB

* Move boss souls to hook_handlers.cpp

* Update hook_handlers.cpp

* Move infinite upgrades to hook_handlers.cpp

* Move skeleton key to hook_handlers.cpp

* Move swim and child wallet to hook_handlers.cpp

* Move ganons boss key to hook_handlers.cpp

* Move triforce hunt to hook_handlers.cpp

* Move randomizer sheik spawn to hook_handlers.cpp

* Update BossRush.h

* Convert spoiling items to VB

* Move load game stuff to hook_handlers.cpp

* Move warp song handling to hook_handlers.cpp

* Convert being able to play bowling to VB

* Move shooting gallery man handling to hook_handlers.cpp

* Move spirit temple silver block removal to hook_handlers.cpp

* Fix build

* Move last beehive stuff to hook_handlers.cpp

* Fix build

* Add VB_CLOSE_PAUSE_MENU

* Add VB_BE_ABLE_TO_SAVE

* Add VB_RENDER_YES_ON_CONTINUE_PROMPT

* Add VB_SPAWN_BLUE_WARP

* Add VB_BLUE_WARP_ADULT_WARP_OUT

* Add VB_BG_BREAKWALL_BREAK

* Convert Saria stuff to VB

* Remove now unused check

* Add VB_GANON_HEAL_BEFORE_FIGHT

* Update hook_handlers.cpp

* Fix blue warp offsets

* Fixes from review

* Improve documentation

* Update BossRush.cpp

* Fix my stupidity

* Fix HarbourMasters#4327

* Update hook_handlers.cpp

* Fix blue warps

* Use ultralib types & clean header

* Replace options amount macro with BR_OPTIONS_MAX

* Remove unused includes

* Remove accidental line doubling

* Tweaks to boss rush (#6)

* Update GameInteractor_HookTable.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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