TODOs:
- Data Loading
- FORM
- Basic Data
- Loading all chunks
- GEN8 (Required before running)
- Add custom bitmap flags
- OPTN
- New Format
- Old Format
- LANG
- EXTN
- SOND (Required before running)
- AGRP (Required before running)
- Loading
.datfiles (Not required)
- Loading
- SPRT (Required before running)
- Load sequence data (Not required)
- BGND
- PATH
- SCPT (Required before running)
- GLOB (Required before running)
- SHDR
- FONT (Required before running)
- TMLN
- OBJT (Required before running)
- FEDS
- ACRV
- SEQN
- TAGS
- ROOM (Required before running)
- Handle additional layer types
- DAFL
- EMBI (Required before running)
- TPAG (Required before running)
- TGIN (Required before running)
- CODE (Required before running)
- VARI (Required before running)
- FUNC (Required before running)
- FEAT (Required before running)
- STRG (Required before running)
- TXTR (Required before running)
- AUDO (Required before running)
- FORM
- Running the game
- Opening the window
- Handling code execution
- Ensuring accuracy
- Future
- Speed-up
- Slow down
- Rewind
- TASLib file support
- Old Game Maker: Studio version support
- Code view
- Decompiled code view
Thank you so much to the UndertaleModTool and DogScepter developers.