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FireFly

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TextMeshPro (comes with Unity)

A simple game to illustrate inheritance, polymorphism, and the factory pattern.

Fly the firefly to collect food, while avoiding moths

Rules:

When the FireFly eats a spark, he gains 1 glow

When the FireFly hits a moth, the moth disappears but he loses 1 glow

The game is to figure out how to get maximum glow (or is it?)

FireFly ScreenShot

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Unity Game Demo

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