FireFly Packages Used TextMeshPro (comes with Unity) A simple game to illustrate inheritance, polymorphism, and the factory pattern. Fly the firefly to collect food, while avoiding moths Rules: When the FireFly eats a spark, he gains 1 glow When the FireFly hits a moth, the moth disappears but he loses 1 glow The game is to figure out how to get maximum glow (or is it?)