Releases: Blam-Network/blf
1.13.1
1.12.0
CLI Changes
- Added import and export variant commands for Halo: Reach
12065.11.08.24.1738.tu1actual
Library Changes
- Map and Game variant encode and decode for all Halo: Reach versions.
- Added matchmaking related BLF chunks for the following Halo: Reach versions:
09730.10.04.09.1309.omaha_delta09664.10.04.06.2121.omaha_beta09449.10.03.25.1545.omaha_beta08516.10.02.19.1607.omaha_alpha
- Added screenshot support for Halo: Reach versions.
- Fixed arhs chunk for
12065.11.08.24.1738.tu1actual. - Fully mapped Halo: Reach fupd chunk.
- Includes nameplates.
- Added support for most authenticated _eofs.
1.11.0
-
Fixed an issue with console colors on Windows (hopefully)
-
lib - Added network configuration structures for most halo 3 builds.
-
lib - Initial mapping for halo reach network configuration.
-
lib - Added bitstream support for legacy (beta and prior) halo 3 builds.
-
lib - Added little endian bitstream support.
1.10.1
1.10.1
1.8.7
The last release of blf_cli was 1.6.0. Many monorepo updates were tagged since then, but this is the first cli release since then.
1.8.0 introduced Halo Reach Release title storage management, patches since have been bug fixes. This is now stable enough for an initial tool release :)
1.6.0
- Added support for Halo 3 film file headers
- Added a wasm function to create game and map BLF files from a provided film file.
1.5.5
- Added a new command to blf_cli which allows users to extract Halo 3 screenshot images.
- Added a new blf_wasm package, a WebAssembly interface for blf operations in a web browser.
1.5.4
The build pipeline died so this is the first proper release since 1.4.3.
In that time most changes have been to the library but there have been many small bug fixes to the cli tool.
1.4.3
- Lots of under-the-hood changes in preparation for future updates.
1.4.2
- Network Configuration decoding for Halo 3 TU2