CAUTION: We have moved all of our git presence to codeberg. This repo is an archive.
If you want to maintain this code, feel free to either fork this repository or migrate it to the group on codeberg.
A WorkAdventure map to be used during the rc3
- Open in the Tiled editor
- make modifications
- export to .json (main folder!) for each room
- export image preview (also main folder) of each room
- make sure all paths to the tilesets are relative in the .json
- push to github
- open https://test.visit.at.wa-test.rc3.cccv.de/_/global/raw.githubusercontent.com/Bytespeicher/Bytespeicher_WorkAdventure_RC3/main/main.json
- Get a local http server which allows cors for all requests
- Get ngrok for your os
- Steps to run rc3 which your local map:
- use this only for development!
- put the http server into this folder
- open new terminal
- cd into this folder
- Start http server
python server.py - Start ngrok
ngrok http 8003 - Build the url to your local map:
- Copy
https://play.wa-test.rc3.cccv.de/_/global/ - Copy from ngrok your private url without http something like
13371337.ngrok.io - Copy
json/main.jsontogether - It should lock like
https://play.wa-test.rc3.cccv.de/_/global/13371337.ngrok.io/json/main.json - Open your url with url browser
- Copy
- housetileset.png from https://btl-games.itch.io/topdown (License: free for private and commercial use, no restrictions given)
- stuff.png created by Chaos_99 under CC0
- MS_Tiles_EF.png created by fpf2000_R under CC0
- bskonf.png, bskonffurn.png, bskonftop.png created by Chaos_99 under CC0
- chaos_zone_shared by ChaosZone under GPLv3
- worldExit by rc3 under GPLv3

