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  • ruof
  • Work done:
    • Vertex shading.
    • Primitive assembly with support for triangles read from buffers of index and vertex data.
    • Rasterization.
    • Fragment shading.
    • A depth buffer for storing and depth testing fragments.
    • Fragment-to-depth-buffer writing.
    • Lambert lighting scheme.
    • Tile-based rasterization
    • SSAA

Used all my late days!

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