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v1.1.4

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@valkyrienyanko valkyrienyanko released this 01 Feb 05:50
· 6 commits to main since this release

Changelog

  • All reflection netcode has been removed.
    • PacketRegistry.cs is generated by the source gen increasing game startup performance.
    • Each Write and Read method for ServerPacket and ClientPacket are generated by the source gen increasing performance whenever packets are written or read.
    • If the Write or Read method are present then no code will be generated. Manually write the Write and Read methods out yourself if you want full control over the send order.
    • The [NetSend(SendOrder)] attribute has been completely removed.
  • Profiler methods have been made static.

Contributors: @valkyrienyanko
Git Diff: v1.1.3...v1.1.4