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Visualize

Valk edited this page Jan 29, 2026 · 1 revision

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2024-09-10.13-40-24.mp4
2024-09-08.21-37-51.mp4

Easily debug in-game by adding the [Visualize] attribute to any of the supported members. This feature allows you to visualize and interact with various types of data directly within the game environment.

Example Usage

public partial class Player : CharacterBody2D
{
    // You will be able to edit this in-game
    [Visualize] private static int _totalPlayers;

    private State _currentState;

    public override void _Ready()
    {
        // Visualize.Register(this) is required for the tool to even see this script, every other parameter is optional
        // currentState and Rotation will be observed as readonly members.
        Visualize.Register(this, nameof(_currentState), nameof(Rotation));
        _currentState = new State("Idle");
    }

    // You will be able to execute this method in-game
    [Visualize]
    public void Attack(int damage)
    {
        Visualize.Log(damage); // Floating text will appear near node then disappear
    }
}

Supported Members

Member Type Supported Example Types Additional Notes
Numericals int, float, double All numerical types are supported
Enums Direction, Colors All enum types are supported
Booleans bool
Strings string
Color Color
Vectors Vector2, Vector2I, Vector3, Vector3I, Vector4, Vector4I
Quaternion Quaternion
NodePath NodePath
StringName StringName
Methods Method parameters support all listed types here
Static Members This includes static methods, fields, and properties
Arrays int[], string[], Vector2[] Arrays support all listed types here
Lists List<string[]>, List<Vector2> Lists support all listed types here
Dictionaries Dictionary<List<Color[]>, Vector2> Dictionaries support all listed types here
Structs struct
Classes class
Resources Resource
Godot Classes PointLight2D, CharacterBody3D
Godot Array Godot.Collections.Array Tracking in https://github.com/ValksGodotTools/Template/issues/58
Godot Dictionary Godot.Collections.Dictionary Tracking in https://github.com/ValksGodotTools/Template/issues/58

Important

There are some annoyances when trying to visualize members from inherited classes. I will try to solve this later.

⚠️ Common Mistakes ⚠️

If the script is placed on a Node2D or Control but the script itself does not extend from Node2D or Control the visual panel will be placed at (0, 0). There is no way for me to check for this, you will just have to remember to make the script extend from the appropriate type.

If Visualize.Register(this) is called in _EnterTree, you will get a null reference exception. This is because Visualize did not have time to initialize and you must instead call it in _Ready.

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