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Ported this over with Viv + xoli's permission. Things to note:

  • added an activationId field to bring it in line with other FH entities
  • added a Loenn plugin
  • zip mover functionality copied from vanilla with a fix to move the explosion collider entity with it

Ported this over with Viv + xoli's permission. Things to note:
- added an activationId field to bring it in line with other FH entities
- added a Loenn plugin
- zip mover functionality copied from vanilla with a fix to move the explosion collider entity with it
@bigkahuna443 bigkahuna443 force-pushed the bigkahuna443/BoomBoxZip branch from f177836 to a471e5a Compare January 11, 2025 02:10
Mostly just makes it a bit easier to tell what's happening/make future changes if needed
Used the color of the player collider for the blast zone since it makes more sense + we only render it when the boom box is on
@bigkahuna443 bigkahuna443 merged commit f8a71b1 into dev Jan 12, 2025
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2 participants