Begin working on the Character Persistence system #171
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Right now, Clients are everything in the underlying system, and they're strictly attached to their character reference. Characters are not separate.
However, this has introduced a number of complications when trying to separate a player from the character, resulting in inability to create "persistent characters" who continue to exist regardless of the player controlling them. This also makes it difficult to create and control various NPCs in the game world.
This pull request aims to resolve these issues by: