Supported Godot Version: 4.3 or later.
- Download the
GD-AtlasTexture-Manager.zipfrom the latest release. - Decompress the file and place the
addonsdirectory into the project root (res://). - In Godot Editor, navigate to
Project/Project Settings/Plugins, locate theAtlasTexture Managerfrom theInstalled Pluginslist, and check theEnablebox under theStatuscolumn. - The
AtlasTexure Managerwill launch at theBottom Panel.
Double-clicking a Texture2D resource in the FileSystem window will send it to the active AtlasTexture Manager window, allowing the developer to modify it further.
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To scan for AtlasTextures that references the inspecting Texture2D, use the Scan in Directory or Scan in Project button. This will search and display the region of the eligible AtlasTextures in the inspector.
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The AtlasTexture Manager offers two approaches to creating AtlasTextures: using Slicers or manually specifying the slice area.
There are three built-in slicers, each for a specific use case.
Create AtlasTextures by specifying how many columns and rows the current Texture2D resource contains.
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Create AtlasTextures by specifying the size of each element the current Texture2D resource contains.
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Create AtlasTextures by automatically detecting the content the current Texture2D resource contains.
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Click and hold the left mouse button, then drag towards the inspector's bottom right to specify the target's range AtlasTextures.
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Click an existing AtlasTexture region inside the inspector will show its properties in the bottom right inspector; editing these values will mark the region modified; to write the changes to the actual AtlasTexture, the developer needs to Apply or Discard Modification.
Developer may only delete a newly created(not yet saved to asset)
AtlasTextureregion.
The AtlasTexture Manager will display newly created AtlasTexture regions Yellow and modified AtlasTexture regions Green Yellow to notify there are pending changes.
To apply the changes, click the Create & Update button. This will convert all newly created AtlasTexture regions to actual AtlasTexture resources and save them to the same directory of the inspecting Texture2D resource. The pending changes to the existing AtlasTexture resources will also be applied.
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To discard the changes, click the Discard button. This will remove all newly created AtlasTexture regions and restore all the pending changes to the existing AtlasTexture resources.
