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Releases: DoriosStudios/UtilityCraft

UtilityCraft v3.3.0

09 Dec 21:46
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UtilityCraft 3.3 brings players more possibilities for customization, organization, and convenience when creating systems with conduits. Not only that, but it also introduces a new machine, a utility, and fixes bugs.

BLOCKS

General

  • Added Trash Can:
    • Items inserted via conduits, machines, or manually are destroyed instantly.
  • Removed recipes for Utility Table, Conveyors, and Fluid Pump.

Machines

  • Added Autofisher
    • The Autofisher, as the name suggests, fishes automatically. Requires at least one water block or a Sink next to the block.
    • Added a full set of fishing nets: String, Copper, Iron, Golden, Emerald, Diamond, and Netherite tiers.
      • Fishing nets change the chances, rarity, speed, and quantity of catches.

Transportation

  • Added a new filter-settings button that displays all filtered items, consistent with exporters and conduits.
  • Added Item Importer
    • Accepts filter upgrades.
  • Fluid Pipes
    • Added colored Fluid Pipes and Fluid Extractors:
      • Yellow (default), Blue, Green, Red, Purple.
  • Item Conduits
    • Added colored Item Conduits and Item Exporters:
      • Blue, Red, Yellow, Purple, and Green (default).

NOTES: Colored cables/pipes do not connect to different colors. This is intentional to help players organize cable networks more efficiently.

BUG FIXES

  • Elevator no longer sends a chat message when used.
  • Fixed Bonsais & removed register logs when registering a recipe (console message removed).
  • Fixed Induction Anvil upgrades bug.
  • Fixed mining time for Grinder.
  • Fixed issue that caused the Steel Tools to not break their respective blocks correctly.
  • Fixed an issue where the XP Condenser would not store XP.
  • Fixed a bug where the hopper entity disappeared after being placed.
  • Fixed a bug where pipes were not connecting.
  • Fixed Wind Turbine description displaying wrong values.
  • Fixed a bug where generators that support fluids didn't open the transfer mode menu to switch modes.

TECHNICAL CHANGES

  • Added support for multiple fluid types in a single container, used for machines such as the Thermal Reactor.
  • Updated the machinery library to support multiple liquids inside a single container (generators, machines, tanks).

UtilityCraft v3.3.0.01 Beta

08 Dec 21:41

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REMOVALS

  • Removed recipes for Utility Table, Conveyors, and Fluid Pump.

FIXES

  • Fixed Induction Anvil upgrades bug.
  • Fixed mining time for Grinder.
  • Fixed Steel Tools.
  • Fixed an issue where the XP Condenser would not store XP.
  • Fixed a bug where the hopper entity disappeared after being placed.
  • Fixed a bug where pipes were not connecting.
  • Elevator no longer sends a chat message when used.
  • Updated Wind Turbine description to correct wrong values.

ADDITIONS & IMPROVEMENTS

Autofisher

  • Added the Autofisher machine block.
  • Added a full set of fishing nets: String, Copper, Iron, Golden, Emerald, Diamond, and Netherite tiers.
  • Added a custom Autofisher UI (based on Autosieve).

Item Transport

  • Added colored item conduits and item exporters:
    • Blue, Red, Yellow, Purple, and Green (default).
  • Added the Item Importer:
    • Does not use entities.
    • Accepts filter upgrades.
    • Includes a new filter-settings button that displays all filtered items with colors, consistent with exporters and conduits.
  • Updated item catalog.

Fluid System

  • Added colored fluid pipes:
    • Yellow (default), Green, Red, Purple.
  • Added item extractors for fluid/color pipe networks.
  • Added support for multiple fluid types in a single container, used for machines such as the Thermal Reactor.

Note: Colored cables/pipes do not connect to different colors. This is intentional.

Trash Can

  • Implemented the Trash Can block:
    • Items inserted via conduits, machines, or manually are destroyed instantly.

Internal Improvements

  • Added support for custom liquid items and containers in core.js.
  • Moved pipe textures into a dedicated folder.
  • Updated scripts and language files to reflect new systems and items.

UtilityCraft v3.2.3

07 Nov 14:24

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FIXES

  • Fixed a critical issue causing the Electro Press to not function at all.
  • Fixed a critical issue causing the Incinerator to not operate or process any items.

UtilityCraft v3.2.2

06 Nov 18:22

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OPTIMIZATIONS & IMPROVEMENTS

Bonsai System

  • Reworked and improved bonsais:
    • Animation now starts instantly when placing them, instead of waiting a full cycle.
    • Added scriptevent support to register custom bonsais (for use in Bountiful Trees and other addons).
    • Custom bonsais now support a new property that disables time and yield bonuses.

BUG FIXES

  • Fixed Endstone recipe in the Crusher.
  • Fixed Steel tools not working properly.
  • Fixed Assembler filling output slots when receiving items from Mechanical Hoppers or Item Conduits.
  • Fixed Block Placer not accepting input items.
  • Fixed Asphalt giving speed to any mob instead of just players.
  • Fixed Mechanical Hopper and Uppers item transfer inconsistencies near input zones.

BALANCE CHANGES

  • Balanced AIOTs, Paxels, and Hammers to provide consistent damage scaling across all tiers.
  • Improved item transfer and extraction logic for all container types (machines, chests, hoppers, etc.).

UtilityCraft 3.2.2 focuses on performance optimization, bonsai reworks, and important fixes for automation systems.

UtilityCraft v3.2.1

03 Nov 18:59

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ADJUSTMENTS & IMPROVEMENTS

Blocks & Generators

  • Wind Turbine
    • Adjusted energy cap for Ultimate tier (now 50 % lower).

Compatibility

  • Dorios Excavate Integration
    • Added block tags for Machines, Generators, Containers, and Upgradable Blocks.
    • Added scriptevent support for breaking UtilityCraft structures (machines, generators, fluid tanks, etc.).
    • Excavation events now respect hammer and flint knife components for custom loot behavior.
    • Enables full Excavation support across UtilityCraft’s automation blocks.

Machines

  • Assembler
    • Updated production scaling:
      • Speed 0 β†’ 1 item
      • Speed 1 β†’ 2 items
      • Speed 2–8 β†’ speedΒ² items per process
    • The Assembler now increases items per process instead of raw rate speed.
  • Seed Synthesizer
    • Soils no longer increase yield amount.
    • Instead, they now reduce the energy cost required for each synthesis process.

BUG FIXES

  • Fixed Grass Block sieve drop not being detected due to a typo in its block ID (recipe was not working at all).
  • Fixed Infuser not operating unless input matched catalyst’s required amount exactly.
  • Fixed Cobblestone Generators having incorrect mining tool type (now properly pickaxe-mineable).
  • Fixed Sieve drops with exaggerated drop probabilities.
  • Fixed Mechanical Hopper & Upper not picking up dropped items from the ground near their input position (now correctly pulls from a 1-block radius).
  • Fixed several Integrated Storage recipes that could not be crafted correctly.

TECHNICAL

  • Minor internal script cleanup for better cross-addon compatibility.
  • Improved Excavation-event routing for blocks using the utilitycraft:hammer and utilitycraft:block_loot components.

UtilityCraft 3.2.1 focuses on bug fixing, balance adjustments, and improved compatibility with Dorios Excavate features.

UtilityCraft v3.2.0

01 Nov 19:12

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UtilityCraft 3.2 | Full Changelog


BLOCKS

General

  • Updated machines UI
    • Moved energy bar to the side
    • Added screen to display warnings and information
    • Added a side upgrades bar
  • Updated breaking times for most blocks.
  • Proper tool requirements for breaking blocks applied (e.g., Compressed Dirt requires Shovel, Machines requires Pickaxe…)
  • Added descriptions for machines, listing supported upgrades.
  • Added descriptions for special blocks to improve understanding.
  • Updated display translations across multiple languages.
  • Upgrades are now added manually in the machine UI
  • Improved menu of Fluid Extractors and Item Exporters
  • Added liquid bars to XP and Milk
  • Removed Utility Table
    • All the tools previously present in it can now be created in the Crafting Table.

Generators

  • Added Wind Turbine
    • It's a passive generator
    • Its base speed is 8 DE/t (compared to the Solar Panel, which has 12 DE/t)
    • The Wind Turbine gets stronger or weaker depending on the height.
    • The base height is 63 (1 block below sea level)
      • Every 16 blocks above y64, the Wind Turbine becomes 12.5% more efficient.
      • Every 8 blocks below y64, the Wind Turbine becomes 12.5% less efficient, ceasing to function completely at y20
      • All versions of the Wind Turbine have twice the capacity of a Solar Panel of the same level.
  • Furnator
    • Furnator now shows remaining burn time for the current fuel
    • Displays the total energy output of each fuel type
  • Solar Panel
    • Displays the current in-game time
    • Generation is affected by efficiency
    • Operates from 23000(-1000) to 13000 ticks, peaking at 6000 (Noon)
    • Its rate was reduced by 40%
  • Magmator
    • Displays remaining fuel time
  • Thermo Generator
    • Displays heat source multiplier
  • Added Transfer methods to Energy, Items and Fluids (Farthest, Nearest, Round)
  • Use Wrench to open the Transfer Menu

Machines

  • Reworked Sieving System:
    • Added Mesh Tiers.
    • Sieve Drops now scale by tier (e.g., Diamond requires at least Iron Mesh).
    • Netherite Mesh no longer drops Flint.
    • Updated mesh multipliers for balance purposes.
  • Added Copper Cobblestone Generator
    • Produces 1 cobblestone every 4 seconds (0.25/s)
    • It is now the first tier of Cobblestone Generator. Cobble Gens now have 6 tiers.
  • Assembler
    • The Assembler now reserves 1 of each required material in its inventory, ensuring recipes always need 1 extra item to keep a leftover
  • Autosieve
    • Increased autosieve process cost from 3.2 kDE to 6.4 kDE
  • Crusher
    • Rebalanced energy costs for compressed materials:
      • Compressed Cobblestone, Gravel, Dirt, Deepslate, and Netherrack now scale energy cost exponentially with compression level.
        • Compressed Tier 1 β†’ 7.2 kDE
        • Compressed Tier 2 β†’ 64.8 kDE
        • Compressed Tier 3 β†’ 583.2 kDE
        • Compressed Tier 4 β†’ 5.24 MDE
    • Added support for ore block crushing:
      • Ore Blocks (e.g., Iron Block, Diamond Block, Gold Block, etc.) can now be crushed into their respective dusts.
      • Crushing ore blocks yields dust at a reduced efficiency (around 75–80%) compared to gems or ingots, introducing material loss to balance automation setups.
  • Digitizer
    • Increased energy cap to 32 kDE
    • Increased energy cost to 400 DE
    • Increased rate speed to 20 DE / t
  • Induction Anvil
    • Increased rate speed to 25 DE/t
  • Infuser
    • Increased process cost from 800 DE to 1.6 kDE
    • Increased base rate speed from 20 DE/t to 40 DE/t
  • Magmatic Chamber
    • Decreased rate speed to 40 DE/t
  • Seed Synthesizer
    • Better soil no longer increases speed. It now multiplies the yield instead

Transportation

  • Mechanical Hopper, Upper & Dropper
    • Now increases transfer speed instead of items per transfer.
  • Ender Hopper
    • Now accepts Speed and Filter upgrades.
  • Conveyors were temporarily removed

Mob Grinding

  • Reworked Mob Grinder
    • Mob Grinders can now be upgraded
    • Added Damage Upgrade to increased the inflicted damage
    • Added Range Upgrade to extend the grinder's area of effect
    • Added ability to toggle the block on/off
    • It can no longer inflict damage on inanimate entities

Misc

  • Reworked Coal Blocks:
    • Added a new Charcoal Block and four levels of Compressed Charcoal Blocks.
    • Updated Blaze Core format and mining properties.
    • Implemented fuel behavior for Coal, Charcoal and Blaze Core block family. These blocks can now be used in any furnace.

ITEMS

General

  • Tools now correctly support durability.
  • Reorganized items in the Creative menu.

Tools

  • Added Steel tools, including AiOT, Hammer and Paxel
  • Added Copper AiOT, Hammer and Paxel

Items

  • Added Copper Mesh
  • Added Compressed Items
  • Removed (Custom) Copper Nugget

Misc

  • Accelerator Clock speed was drastically increased
  • Wrench
    • Now rotates machines around its current facing instead of switching it (from 6 to 24 orientations)

BUG FIXES

  • Fixed sand getting stuck while multi-sieving
  • Fixed item conduit recipe
  • Fixed being able to compress Stone using Andesite, Diorite, or Granite.
  • Fixed AiOTs not being able to mine cobwebs properly.
  • Fixed a bug that caused repaired tools to get stuck after being repaired in the Induction Anvil.
  • Fixed Mangrove Saplings not dropping correctly when sieving Dirt or Compressed Dirt.
  • Fixed Compressed Dirt dropping only Oak and Cherry Saplings.
  • Fixed the Slime Block recipe in the Electro Press.
  • Fixed missing translations in Spanish and Portuguese.
  • Fixed missing item and block names.
  • Fixed block breaker not working properly.
  • Fixed incinerators are freezing the recipes of some blocks.

Known Bugs

  • Smelting Pickaxe does not correctly drop custom ores.

TEXTURES

  • Changed AIOTs Item textures.
  • Changed Hammers textures.
  • Changed Paxels textures.
  • Changed the texture of the Mob Grinder from a flat gray to a vibrant Gray with Red; Also added blades to it.
  • Changed Copper tools textures.

TECHNICAL CHANGES

  • Smelting Pickaxe code reworked.
  • Drills
    • Added the "utilitycraft:drill" component to items
  • Knife code reworked
    • Added the "utilitycraft:block_loot" component to items, allows to add extra loot to any block using this item component
  • Hammer code reworked
    • Added "utilitycraft:hammer" component to items
  • Sieving System
  • Added the utilitycraft:mesh component to items to create custom meshes.
  • AiOTs code reworked.
  • Dig Pebbles feature reworked.
  • Stack Refill feature reworked.
  • Bountiful Crops and Bonsais reworked.
  • Crucible code reworked.
  • Cobblestone Generators code reworked.
  • Antidote Potion reworked.
  • Guide Book improvements (still pending optimization).
  • Lantern and Big Torch code reworked.
  • Reworked the following "On Interact" Blocks: Tractor, Drill, Sink, Pedestal.
  • Asphalt and Elevator code reworked.
  • Essences (Refill) system reworked.
  • XP Magnet code reworked.
  • XP Spout & Drain reworked.
  • Crusher code reworked.
  • Electro Press code reworked.
  • Incinerator code reworked.
  • Block Breaker/Placer codes reworked.
  • Changed Rate Speed Settings of the Addon:
    • Super Fast β†’ 2 ticks
    • Fast β†’ 4 ticks
    • Normal β†’ 10 ticks
    • Slow β†’ 20 ticks
    • Super Slow β†’ 40 ticks
    • Default β†’ 20 ticks
  • Reduced max stack size of upgrades to 8

THIRD-PARTY COMPATIBILITY

General

  • Added full ScriptEvent integration for all recipe systems, allowing external addons or datapacks to dynamically register, modify, or replace recipes during runtime.
  • Each machine or system now listens to a dedicated ScriptEvent ID, including:
    • utilitycraft:register_crusher_recipe
    • utilitycraft:register_furnace_recipe
    • utilitycraft:register_press_recipe
    • utilitycraft:register_infuser_recipe
    • utilitycraft:register_melter_recipe
    • utilitycraft:register_crafter_recipe
    • utilitycraft:register_fuel
    • utilitycraft:register_sieve_drop
  • ScriptEvents can be triggered both through Minecraft commands (/scriptevent) and through the scripting API (system.sendScriptEvent).

Integration Improvements

  • All recipe files now feature consistent JSON formats, type definitions, and JSDoc annotations, simplifying integration for developers.
  • Recipe validation was added to prevent broken or malformed entries from being registered.
  • Existing recipes can be replaced dynamically, enabling developers to rebalance UtilityCraft machines without editing core files.
  • A console summary is printed after each event, listing how many recipes were added or replaced.
  • Optional fields such as tier, cost, amount, and required are now standardized across all systems and automatically defaulted when omitted.
  • All major systems β€” Crusher, Furnace, Electro Press, Infuser, Melter, Crafter, and Sieve β€” now support dynamic recipe registration via scripts for seamless addon compatibility.

Sieve & Mesh System

  • Added the utilitycraft:mesh component, allowing other addons to define custom sieve meshes with their own loot tables.
  • Added a dedicated event utilitycraft:register_sieve_drop to register or modify sieve drops dynamically.
  • Custom meshes are supported by the autosieve only (not the Basic Sieve).

Melter & Fluid System

  • Introduced event-based liquid recipe registration through utilitycraft:register_melter_recipe.
  • Allows external addons to define new meltable blocks or items that produce custom fluids.

Crafter Integration

  • Introduced dynamic recipe support for the Crafter machine via utilitycraft:register_crafter_recipe.
  • Recipes use a 3Γ—3 grid format separated by commas, with "air" representing empty slots.
  • Added support for **leftover i...
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UtilityCraft v3.2.0.03

28 Oct 19:53

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Pre-release

UtilityCraft Beta 3.2.0.03 | Patch Notes


UI & DISPLAY

  • Passive Generators (Wind Turbine, Solar Panel)
    • Increased the size of their UI screens for better visibility.

BUG FIXES

  • Infuser
    • Fixed a bug where it didn’t automatically pull items from the container above.
  • Copper Chunk Drop
    • Fixed the issue where Copper Chunk required a Copper Mesh when sieving Sand; now correctly requires Flint Mesh.
  • Automation Machines
    • Fixed Harvester, Block Placer, and Block Breaker not functioning properly.
  • Machine Duplication
    • Fixed duplication bug when breaking machines in Survival mode.

Version: Beta 3.2.0.03

A small maintenance update focusing on UI improvements and critical bug fixes.

UtilityCraft v3.2.0.02

28 Oct 04:27

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Pre-release

v3.2.0.02

BLOCKS

Machines

  • Crusher
    • Added Cost modifier for Compressed blocks
      • Compressed Level 1: 7200 DE/operation
      • Compressed Level 2: 64800 DE/operation
      • Compressed Level 3: 583200 DE/operation
      • Compressed Level 4: 5248800 DE/operation
    • Ore blocks can now be crushed into dust, albeit with 15–20% lower efficiency

BUG FIXES

  • Fixed Copper and Steel tools recipes
  • Fixed duplicate enchantment descriptions on Lucky Tools
  • Fixed transferToNetwork error when loading the world

THIRD-PARTY COMPATIBILITY

General

  • Added full ScriptEvent integration for all recipe systems, allowing external addons or datapacks to dynamically register, modify, or replace recipes during runtime.
  • Each machine or system now listens to a dedicated ScriptEvent ID, including:
    • utilitycraft:register_crusher_recipe
    • utilitycraft:register_furnace_recipe
    • utilitycraft:register_press_recipe
    • utilitycraft:register_infuser_recipe
    • utilitycraft:register_melter_recipe
    • utilitycraft:register_crafter_recipe
    • utilitycraft:register_fuel
    • utilitycraft:register_sieve_drop
  • ScriptEvents can be triggered both through Minecraft commands (/scriptevent) and through the scripting API (system.sendScriptEvent).

Integration Improvements

  • All recipe files now feature consistent JSON formats, type definitions, and JSDoc annotations, simplifying integration for developers.
  • Recipe validation was added to prevent broken or malformed entries from being registered.
  • Existing recipes can be replaced dynamically, enabling developers to rebalance UtilityCraft machines without editing core files.
  • A console summary is printed after each event, listing how many recipes were added or replaced.
  • Optional fields such as tier, cost, amount, and required are now standardized across all systems and automatically defaulted when omitted.
  • All major systems β€” Crusher, Furnace, Electro Press, Infuser, Melter, Crafter, and Sieve β€” now support dynamic recipe registration via scripts for seamless addon compatibility.

Sieve & Mesh System

  • Added the utilitycraft:mesh component, allowing other addons to define custom sieve meshes with their own loot tables.
  • Added a dedicated event utilitycraft:register_sieve_drop to register or modify sieve drops dynamically.
  • Custom meshes are supported by the autosieve only (not the Basic Sieve).

Melter & Fluid System

  • Introduced event-based liquid recipe registration through utilitycraft:register_melter_recipe.
  • Allows external addons to define new meltable blocks or items that produce custom fluids.

Crafter Integration

  • Introduced dynamic recipe support for the Crafter machine via utilitycraft:register_crafter_recipe.
  • Recipes use a 3Γ—3 grid format separated by commas, with "air" representing empty slots.
  • Added support for leftover items, allowing containers like buckets or molds to remain after crafting.
  • Enables external addons to register shaped recipes directly from scripts for full automation compatibility.

Fuel System

  • Furnator fuels are now scriptable through utilitycraft:register_fuel.
  • Supports both full item IDs and partial identifiers (e.g., "log", "plank") for flexible matching.
  • Custom fuels can be added or existing ones modified to change burn values and compatibility behavior

UtilityCraft v3.2.0.01

27 Oct 07:27

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Pre-release

UtilityCraft 3.2 | Full Changelog

UtilityCraft 3.2 is a foundational update focused on deep internal reworks to core systems such as machines, sieving and automation logic, while introducing new features like the Wind Turbine, Steel tools and improving overall UI clarity to make information more intuitive and accessible.

This version also brings key balance adjustments to energy flow and progression pacing, numerous bug fixes and stability improvements, and prepares the addon’s underlying structure for upcoming content expansions.


BLOCKS

General

  • Updated machines UI
    • Moved energy bar to the side
    • Added screen to display warnings and information
    • Added a side upgrades bar
  • Updated breaking times for most blocks.
  • Proper tool requirements for breaking blocks applied (e.g., Compressed Dirt requires Shovel, Machines requires Pickaxe…).
  • Machines and Conduits now have three ways to transfer items:
    • Closest: Feeds the closest machine first
    • Farthest: Feed the farthest machine first
    • Rounded: Equally distributes full stacks between the machines
  • Use Wrench to open the Transfer menu.
  • Added descriptions for machines, listing supported upgrades.
  • Added descriptions for special blocks to improve understanding.
  • Updated display translations across multiple languages.
  • Upgrades are now added manually in the machine UI
  • Improved menu of Fluid Extractors and Item Exporters
  • Added liquid bars to XP and Milk

Generators

  • Added Wind Turbine
    • It's a passive generator
    • Its base speed is 8 DE/t (compared to the Solar Panel, which has 12 DE/t)
    • The Wind Turbine gets stronger or weaker depending on the height.
    • The base height is 64 (sea level)
      • Every 10 blocks above y64, the Wind Turbine becomes 10% more efficient.
      • Every 8 blocks below y64, the Wind Turbine becomes 20% less efficient, ceasing to function completely at y20
      • All versions of the Wind Turbine have twice the capacity of a Solar Panel of the same level.
  • Furnator
    • Furnator now shows remaining burn time for the current fuel
    • Displays the total energy output of each fuel type
  • Solar Panel
    • Displays the current in-game time
    • Generation is affected by efficiency
    • Operates from 23000(-1000) to 13000 ticks, peaking at 6000
    • The generator rate was reduced by 40%
  • Magmator
    • Displays remaining fuel time
  • Thermo Generator
    • Displays heat source multiplier

Machines

  • Reworked Sieving System:
    • Added Mesh Tiers.
    • Sieve Drops now scale by tier (e.g., Diamond requires at least Iron Mesh).
    • Netherite Mesh no longer drops Flint.
    • Updated mesh multipliers for balance purposes.

    Note: Custom meshes won't work with the basic sieve

  • Added Copper Cobblestone Generator
    • Produces 1 cobblestone every 4 seconds (0.25/s)
    • It is now the first tier of Cobblestone Generator. Cobble Gens now have 6 tiers
  • Assembler
    • The Assembler now reserves 1 of each required material in its inventory, ensuring recipes always need 1 extra item to keep a leftover
  • Autosieve
    • Increased autosieve process cost from 3.2 kDE to 6.4 kDE
  • Digitizer
    • Increased energy cap to 32 kDE
    • Increased energy cost to 400 DE
    • Increased rate speed to 20 DE / t
  • Induction Anvil
    • Increased rate speed to 25 DE/t
  • Infuser
    • Increased process cost from 800 DE to 1.6 kDE
    • Increased base rate speed from 20 DE/t to 40 DE/t
  • Seed Synthesizer
    • Better soil no longer increases speed. It now multiplies the yield instead

Transportation

  • Mechanical Hopper, Upper & Dropper
    • Now increases transfer speed instead of items per transfer
  • Ender Hopper
    • Now accepts Speed and Filter upgrades
  • Conveyors were temporarily removed

Mob Grinding

  • Reworked Mob Grinder
    • Mob Grinders can now be upgraded
    • Added Damage Upgrade to increased the inflicted damage
    • Added Range Upgrade to extend the grinder's area of effect
    • Added ability to toggle the block on/off
    • It can no longer inflict damage on inanimate entities

Misc

  • Reworked Coal Blocks:
    • Added a new Charcoal Block and four levels of Compressed Charcoal Blocks.
    • Updated Blaze Core format and mining properties.
    • Implemented fuel behavior for Coal, Charcoal and Blaze Core block family. These blocks can now be used in any furnace.

ITEMS

General

  • Tools now correctly support durability.
  • Reorganized items in the Creative menu.

Tools

  • Added Steel tools, including AiOT, Hammer and Paxel
  • Added Copper AiOT, Hammer and Paxel
  • Smelting Pickaxe now smelts custom ores

Items

  • Added Copper Mesh
  • Added Compressed Items
  • Removed (Custom) Copper Nugget

Misc

  • Accelerator Clock speed was drastically increased
  • Wrench
    • Now rotates around its current facing instead of switching it (from 6 to 24 orientations)

BUG FIXES

  • Fixed Sand getting stuck while multi-sieving
  • Fixed item conduit recipe
  • Fixed being able to compress Stone using Andesite, Diorite, or Granite.
  • Fixed AiOTs not being able to mine cobwebs properly.
  • Fixed a bug that caused repaired tools to get stuck after being repaired in the Induction Anvil.
  • Fixed Mangrove Saplings not dropping correctly when sieving Dirt or Compressed Dirt.
  • Fixed Compressed Dirt dropping only Oak and Cherry Saplings.
  • Fixed the Slime Block recipe in the Electro Press.
  • Fixed missing translations in Spanish and Portuguese.
  • Fixed missing item and block names.
  • Fixed block breaker not working properly.

TEXTURES

  • Changed AIOTs Item textures.
  • Changed the texture of the Mob Grinder from a flat gray to a vibrant Gray with Red; Also added blades to it.
  • Changed Copper tools textures.

TECHNICAL CHANGES

  • Drills
    • Added the "utilitycraft:drill" component to items
  • Smelting Pickaxe code reworked.
  • Knife code reworked
    • Added the "utilitycraft:block_loot" component to items, allows to add extra loot to any block using this item component
  • Hammer code reworked
    • Added "utilitycraft:hammer" component to items
  • Sieving System
    • Added the utilitycraft:mesh component to items to create custom meshes.
  • AiOTs code reworked.
  • Dig Pebbles feature reworked.
  • Stack Refill feature reworked.
  • Bountiful Crops and Bonsais reworked.
  • Crucible code reworked.
  • Cobblestone Generators code reworked.
  • Antidote Potion reworked.
  • Guide Book improvements (still pending optimization).
  • Lantern and Big Torch code reworked.
  • Reworked the following "On Interact" Blocks: Tractor, Drill, Sink, Pedestal.
  • Asphalt and Elevator code reworked.
  • Essences (Refill) system reworked.
  • XP Magnet code reworked.
  • XP Spout & Drain reworked.
  • Crusher code reworked.
  • Electro Press code reworked.
  • Incinerator code reworked.
  • Block Breaker/Placer codes reworked.
  • Changed Rate Speed Settings of the Addon:
    • Super Fast β†’ 2 ticks
    • Fast β†’ 4 ticks
    • Normal β†’ 10 ticks
    • Slow β†’ 20 ticks
    • Super Slow β†’ 40 tick
    • Default β†’ 20 ticks