Software Engineer building game engines, exploring AI systems, and breaking security boundaries.
From childhood dreams of creating games to professional software engineering, I've transformed my passion into expertise across game development, graphics programming, and cybersecurity. Currently based in Cuxhaven, Germany, working at a startup while developing my own game engine and pursuing advanced penetration testing certifications.
I document the intersection of low-level systems programming, game architecture, and security research. Whether you're interested in Vulkan rendering pipelines, custom engine development, or penetration testing methodologies, my repositories showcase practical implementations rather than theoretical concepts.
๐ Featured Projects
โโโ Custom Game Engine (Vulkan + GLFW)
โโโ 3D Multiplayer Social Deduction Game
โโโ Cybersecurity Research & Tools
๐ Currently Pursuing: CPTS Certification (HackTheBox)Game Engine Development
Building a custom engine from scratch using Vulkan for rendering and modern C++ design patterns. The architecture prioritizes modularity, performance, and extensibility for complex game systems including physics, networking, and AI.
Graphics Programming
Implementing advanced rendering techniques including path tracing, deferred rendering, and compute shader optimizations. Projects demonstrate understanding of GPU architecture and graphics APIs at the driver level.
Cybersecurity Research
Exploring penetration testing methodologies, reverse engineering, and vulnerability analysis. Preparing for CPTS certification while documenting security research findings and tool development.
AI Integration
Applying machine learning and LLM technologies to game development, focusing on procedural content generation and intelligent NPC behavior systems.
A ground-up engine implementation featuring:
- Modern Vulkan rendering pipeline with compute shader support
- Entity-component-system architecture
- Cross-platform build system (Windows/Linux)
- Integrated physics and networking systems
A 3D interpretation of social deduction mechanics where players physically navigate environments while deducing roles. Built entirely with custom engine technology, featuring:
- Client-server networking architecture
- Real-time character animation system
- Voice proximity chat integration
- Custom scripting layer for game logic
class Eduardo : public SoftwareEngineer {
public:
Eduardo() {
location = "Cuxhaven, Germany";
origin = "Portugal";
current_focus = {"Game Engine Dev", "Vulkan", "Cybersecurity"};
certification_prep = "CPTS (HackTheBox)";
}
void dailyRoutine() {
work("Fullstack Dev at Startup");
code("Custom Game Engine");
study("Penetration Testing");
dream("Release Indie Game");
}
};Software Engineer with fullstack development experience, transitioning focus toward specialized systems programming. Two years of professional experience across web technologies, now leveraging that foundation for game and security work.
Originally from Portugal, relocated to Cuxhaven for expanded opportunities in the German tech ecosystem. The move enabled access to a vibrant game development community and cybersecurity research networks.
Self-taught foundation in computer graphics and low-level programming, supplemented with formal education in software engineering. This combination provides both theoretical understanding and practical implementation skills.



