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提交打包后有变化的文件
添加转协议工具和转表工具
把ICSharpCode.SharpZipLib.dll放回GameFramework
加入LuBan导表工具
添加TablesManager作为table加载入口
添加坦克模型,同时添加FileLoader
新增Entt(ECS框架)
添加 自定义数据结构RawList,SegmentedRawList,SparseSet
添加其他 自定义数据结构和对象池
添加EntityRegistry以及相关信息
添加 功能文档,指定后面三个月开发目标
GeneratorHelpers.ttinclude 添加注释
添加EntitySystemBuilder
添加Entt测试例子
把Logs目录和UserSetting目录添加到gitIgnore
增加 .idea
添加EntityRegistryTest
Registry测试
添加SparseSetTest等
添加自动注册组件功能
entt添加序列化功能
添加xml 序列化功能
添加二进制序列化功能
添加 序列化测试 同时更新System.Runtime.CompilerServices.Unsafe版本号到6.0.0.0
弄清楚资源的压缩解压方式
更新功能文档:完善LiteNetLib简单实例文档
LiteNetLib第一版
LiteNetLib核心库
添加LiteNetLib中的NetPeer
添加LiteNetLib中的NetManager
添加LiteNetLib测试用例
添加定点数版本的几何
把LiteNetLib.Test的Vector全部换成FixVector
统一网络协议处理方式:手动序列化和反序列化
LiteNetLib:服务器与客户端逻辑分离
ServerLogic优化
优化LiteNetLib的协议
ProtoIDGetter
添加局外房间处理逻辑
修改协议ID类型为int
添加Hybrid热更代码
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