Eyos is a student project to build a RTS that handles thousands (or millions) of units. Game Concept and Overview
- clone the repository
git clone https://github.com/Eothaun/Eyos.git- Run cmake
$ cmake .- run make
$ make & make install(more information ot the cmake useage in our project: cmake configuration)
or open our project in Visual Studio 19. For more information about this see here.
- run tests (This only works if the Option:
BUILD_TESTINGis set to ON)
$ ctestYou will see the tests.
In Visual Studios you can modify the CMakeSettings.json file this will allow you to change rules in the CMakeLists.txt without changing it. (This can be a source of error as well. Be aware!)
Please download the Clang Format VS Extension
- Maiko Steeman Production, Engine Core Architecture & Graphics Programming
- Marjolein Kaal AI,Level Generation & Gameplay Systems
- Simon Renger
Network Architecture*, Engine Architecture & QA Engineer - Hannes Vernooij Gameplay Systems & Graphics Programming
Supervisor and special thanks go to Bojan Endrovski
- The project has been redirected and the network aspect has been changed.