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@alexanderGugel
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@michaelobriena When we renamed Engine to RenderLoop, we didn't change those method names.

I think it would be even better to completely get rid of them. I don't think one should be able to access the render loop within the worker. One RenderLoop can manage an arbitrary number of possibly completely unrelated FamousEngines/ ThreadManagers. Stopping the loop in one of them shouldn't affect the remaining ones IMO.

I added a deprecation notice in the documentation and the commands stays the same for backwards compatibility in case someone is manually intercepting the commands.

@michaelobriena
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Looks good to me.

@michaelobriena
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@alexanderGugel Can we make this backwards compatibile and throw on a deprecated warning until the next minor?

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Currently it's backwards compatible, but no console.warn has been added. Will fix.

@alexanderGugel
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@michaelobriena Added console.warn

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Landed as be71aae

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