break: Rename (start|stop)Engine -> (start|stop)RenderLoop #198
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@michaelobriena When we renamed Engine to RenderLoop, we didn't change those method names.
I think it would be even better to completely get rid of them. I don't think one should be able to access the render loop within the worker. One
RenderLoopcan manage an arbitrary number of possibly completely unrelatedFamousEngines/ThreadManagers. Stopping the loop in one of them shouldn't affect the remaining ones IMO.I added a deprecation notice in the documentation and the commands stays the same for backwards compatibility in case someone is manually intercepting the commands.