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@FarhadG FarhadG commented Jun 9, 2015

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@michaelobriena
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We should not throw if they do not have webGL support and try to use it.

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FarhadG commented Jun 10, 2015

@michaelobriena

Should we just console.log? This refers to the issues that some are having when their system doesn't support WebGL.

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Yes, just warn and make sure the code protects from breaking. If you use Mesh you should be able to have the rest of you app work even if WebGL is not enabled.

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FarhadG commented Jun 10, 2015

@michaelobriena

Updated with console.error messages, so that it doesn't throw and block.

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Thanks @FarhadG

@michaelobriena michaelobriena added this to the 0.6.0 milestone Jun 10, 2015
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landed as d32b28a

@FarhadG FarhadG deleted the error branch June 12, 2015 00:32
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2 participants