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1 change: 0 additions & 1 deletion .github/workflows/release.yml
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Expand Up @@ -19,7 +19,6 @@ on:
- v*
branches:
- master
- windows-ci-dev #TODO: remove before merge
workflow_dispatch:

env:
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22 changes: 14 additions & 8 deletions CHANGELOG
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_/ _/ _/ _/ _/ _/ _/_/
_/_/_/ _/_/_/_/ _/ _/ _/_/_/

http://glvis.org
https://glvis.org


Version 4.1.1 (development)
===========================

- Added the option to cut a portion of the interiors of 3D faces to expose more
of the mesh. Useful as an alternative to transparency. See keys Ctrl+F3/F4.
Version 4.2 released on May 23, 2022
====================================

- Added 3D scene export to glTF format (https://www.khronos.org/gltf) which is
bound to the key 'G'. This can be used to import GLVis scenes for rendering in
Blender, as well as for augmented reality, see https://modelviewer.dev/editor.

- Added the option to cut a portion of the interiors of 3D faces to expose more
of the mesh. Useful as an alternative to transparency. See keys Ctrl+F3/F4.

- Added a third mode to keys 'b'/'B' in 2D to display the mesh boundary colored
by boundary element attribute.

- Mac and Windows binaries are now automatically built with GitHub actions CI.
- Support for visualization of pyramid-shaped elements.

- An edge numbering option is now available in 2D.

- In 2D, save and restore solution's value range when using keys 'e' and 'b'.

- An edge numbering option is now available in 2D.
- Mac and Windows binaries are now automatically built with GitHub actions CI.

- The command-line option -mac was renamed to -save.

- Various other bugfixes and improvements.


Version 4.1, released on Aug 31, 2021
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15 changes: 10 additions & 5 deletions CONTRIBUTING.md
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Expand Up @@ -3,8 +3,12 @@
</p>

<p align="center">
<a href="https://github.com/glvis/glvis/blob/master/LICENSE"><img alt="License" src="https://img.shields.io/badge/License-BSD-brightgreen.svg"></a>
<a href="https://glvis.github.io/doxygen/html/index.html"><img alt="Doxygen" src="https://img.shields.io/badge/code-documented-brightgreen.svg"></a>
<a href="https://github.com/GLVis/glvis/releases/latest"><img alt="Release" src="https://img.shields.io/badge/release-v4.2-success.svg"></a>
<a href="https://github.com/GLVis/glvis/actions/workflows/builds.yml"><img alt="Build" src="https://github.com/GLVis/glvis/actions/workflows/builds.yml/badge.svg"></a>
<a href="https://github.com/glvis/glvis/blob/master/LICENSE"><img alt="License" src="https://img.shields.io/badge/License-BSD-success.svg"></a>
<a href="https://glvis.github.io/doxygen/html/index.html"><img alt="Doxygen" src="https://img.shields.io/badge/code-documented-success.svg"></a>
<a href="https://glvis.github.io/releases/glvis-macOS.dmg"><img alt="License" src="https://img.shields.io/badge/Download-Mac-success.svg"></a>
<a href="https://glvis.github.io/releases/glvis-Windows.zip""><img alt="License" src="https://img.shields.io/badge/Download-Windows-success.svg"></a>
</p>


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- Local copies of `next` can then be updated with `git fetch origin next && git checkout -B next origin/next`.

### Release Checklist

- [ ] Update the GLVis version in the following files:
- [ ] `CHANGELOG`
- [ ] `makefile`
- [ ] `CMakeLists.txt`
- [ ] `README.md`
- [ ] `vcpkg.json`
- [ ] `share/Info.plist`
- [ ] `share/Info.cmake.plist.in`
- [ ] Check that version requirements for each of GLVis's dependencies are documented in `INSTALL` and up-to-date
- [ ] Update the `CHANGELOG` to organize all release contributions
- [ ] Review the whole source code once over
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2 changes: 1 addition & 1 deletion INSTALL
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_/ _/ _/ _/ _/ _/ _/_/
_/_/_/ _/_/_/_/ _/ _/ _/_/_/

http://glvis.org
https://glvis.org

GLVis is a multiplatform OpenGL application and can be built on Linux/Unix
systems, including Mac OS X, and under Windows.
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300 changes: 0 additions & 300 deletions README

This file was deleted.

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