HoopSim is an augmented reality basketball shooting simulator developed for the Microsoft HoloLens 2, created as a Bachelor's thesis in Computer Science.
The goal of HoopSim is to create a realistic and engaging basketball simulation that leverages the unique capabilities of the HoloLens 2. By using hand-tracking and spatial awareness, the application allows users to place a virtual basketball hoop in their physical space and practice shooting with natural hand movements.
The project serves as a practical demonstration of developing interactive, physics-based experiences for cutting-edge augmented reality hardware.
- Intuitive Hand-Tracking: Uses the HoloLens 2's advanced hand-tracking to check the hand position and height before and after shooting.
- Spatial Mapping: Allows the user to anchor the virtual basketball hoop to any real-world surface.
- Eye-Tracking: Verifies if the user is looking at the hoop during each shot.
- Engine: Unity 3D
- Framework: Mixed Reality Toolkit (MRTK) for Unity