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Releases: Helyux/cs2pattern

v0.6.1

02 Nov 20:18
75818d0

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This Release includes breaking changes!

What's Changed

  • v0.6.1 by @Helyux in #10

    • Rename PatternInfo dataclass fields (is_rare -> rare / group -> name)
  • v0.6.0 by @Helyux in #9

    • Breaking: check_rare now returns a PatternInfo dataclass (normalized weapon/skin/pattern, rarity, ordering, icon) instead of the previous tuple.
    • Breaking: Multi-weapon helpers (fade, fire_and_ice, gem_black, gem_blue, gem_gold, gem_purple, gem_white) return None for unsupported weapons; adjust downstream code accordingly.
    • Icons are centralized in cs2pattern/icons.json, updated with consistent glyphs (e.g., phoenix 🐦‍🔥, fire_and_ice ❄️) and exposed via PatternInfo.icon.
    • tools/add_pattern.py gains --icon, duplicate-pattern sanitization, optional-helper generation with None fallbacks, and refreshed AI disclaimer metadata.
    • README entries (main + tools) document the new return contract and icon workflow.

Full Changelog: v0.6.0...v0.6.1

v0.6.0

02 Nov 20:04
77aa2c0

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This Release includes breaking changes!

What's Changed

  • v0.6.0 by @Helyux in #9
    • Breaking: check_rare now returns a PatternInfo dataclass (normalized weapon/skin/pattern, rarity, ordering, icon) instead of the previous tuple.
    • Breaking: Multi-weapon helpers (fade, fire_and_ice, gem_black, gem_blue, gem_gold, gem_purple, gem_white) return None for unsupported weapons; adjust downstream code accordingly.
    • Icons are centralized in cs2pattern/icons.json, updated with consistent glyphs (e.g., phoenix 🐦‍🔥, fire_and_ice ❄️) and exposed via PatternInfo.icon.
    • tools/add_pattern.py gains --icon, duplicate-pattern sanitization, optional-helper generation with None fallbacks, and refreshed AI disclaimer metadata.
    • README entries (main + tools) document the new return contract and icon workflow.

Full Changelog: v0.5.2...v0.6.0

v0.5.2

01 Nov 23:15
166fc84

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What's Changed

  • v0.5.2 by @Helyux in #8
    • Change stiletto Blue gem T1 Pattern according to my liking

Full Changelog: v0.5.1...v0.5.2

v0.5.1

31 Oct 18:21
ddd8804

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What's Changed

  • Update README.md by @Helyux in #6
  • v0.5.1 by @Helyux in #7
    • Add all Bluegem pattern
    • Add Five-SeveN Heat Treated Bluegem

Full Changelog: v0.5.0...v0.5.1

v0.5.0

21 Oct 13:22
24729fb

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Add

  • Fade pattern for some weapons

v0.4.2

20 Oct 19:49
c690451

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Modify

Tec-9 Sandstorm Purplegem Pattern ordering

Add a total downloads shield to the readme

v0.4.0

18 Oct 15:21
e416649

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Add

  • Black Gem Scorched skins

Rework logic, ordering and consistency across everything

v0.3.0

08 Oct 15:38

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Add

  • Orange Hive
  • T1 Nocts
  • Bayonet Gold- and Bluegem

and rework the .json elements to always return a list of weapon options.

v0.2.2

04 Oct 19:52

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This only fixes some grammatical errors

v0.2.1

27 Mar 23:28

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Add whitegems