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Releases: Inq8/CAmod

1.08 Combined Arms - Final

26 Dec 10:34

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General

  • Engine updated to OpenRA release 20250330.
  • Added Chapter 8 of the campaign (6 new missions for Allies).
  • Added Very Hard and Brutal difficulties for campaign. Easy/Normal/Hard difficulty reduced, Very Hard roughly equivalent to previous Hard difficulty.
  • Entire campaign can now be played in co-op mode (up to 6 players).
  • Added in-game Encyclopedia.
  • Observer graphs now scrollable so the whole game can be reviewed.
  • Mission completion will track/show whether fog/build radius were enabled.
  • Updated targetable ability logic (multiple abilities per activation).
  • Reworked bounty system so the bounty pool comes from a player's own losses rather than from the kills the enemy has.
  • Improved tech building tooltips.
  • Added Battle Lab 2v2 map.
  • Added Send Cash power for team games and co-op, allowing players to send money to each other (replaces Supply Truck).

Balance / Faction Changes

General Balance

  • Reduced rate of fire of all commando units by ~20%. Reduced Commando, Tanya, Boris, Mastermind cloak detection range from 5 to 2.
  • Units with large death explosions now cause a consistent amount of damage to nearby buildings (certain units caused much higher damage in cases where they could enter the hitbox of a building e.g. moving over an SD).
  • Oil Derricks generate $125 every 15 seconds (up from $100). Increased initial capture bonus from $300 to $400.
  • Hospitals produce 2 Medics every 2 minutes instead of 1.
  • Machine Shops produce 2 Mechanics every 2 minutes instead of 1.
  • Increased vision range of Communications Center (tech structure) from 10 to 12.
  • Reduced Rocket Soldier AA range from 7.5 to 6.5. AA auto attack range increased from 6 to 6.5.

Allies

  • Allied policy adjustments:
  • Economy Policy:
    • Level 1: -15% refinery, harvester & MCV cost.
    • Level 2: -30% refinery, harvester & MCV cost. +20% MCV speed.
    • Level 3: Free Chrono Miner upgrade, +50% Ore Purifier income, +15% Harvester durability.
  • Defense Policy:
    • Level 1: +15% building/defense HP, +25% conyard build radius.
    • Level 2: +30% building/defense HP, +40% building repair rate, +20% defense repair rate.
    • Level 3: +15% defense weapon damage, +25% building/defense vision range.
  • Reduced Allied influence level 2 timing from 9 to 8 minutes.
  • Reduced Coalition upgrade cost from 500 to 300.
  • Reduced Time Skip cost from 1000 to 800.
  • Reduced cost of Allied HQ from 1800 to 1500. No longer grants access to Tanya.
  • Tech Center no longer grants access to Peacemaker, Enforcer and Ore Purifier (require Allied HQ).
  • IFV changed from heavy armor to light armor. Increased HP from 27k to 30k.
  • Replaced Raider APC with Archer APC. Has target painter weapon previously used by Spy IFV.
  • Spy IFV target painter replaced with re-usable Spy infiltration.
  • Increased Scout/Mirage Tank damage vs buildings.
  • Tiger Guard prioritizes heavy armor targets. Missile applies veiled debuff. Reduced HP from 10k to 8k.
  • Rifle IFV burst reduced from 3 to 1 (DPS slightly increased).
  • Increased Enforcer HP from 18k to 25k. Weapon now deals damage in cone with falloff based on distance (100%->33%). No longer slowed when damaged.
  • Increased HP of Battle Fortress from 135k to 140k.
  • Removed AA attack from Chrono Prison. Reduced cost from 1700 to 1550.
  • Spy cloak detection increased from 1 to 5.
  • Added a cooldown for infiltrating Helipads, Airfields and Gravity Stabilizers with Spies to prevent unlimited instant support powers.
  • Increased Destroyer vision range.
  • Reduced Sniper range from 8.5 to 8.
  • Reduced Guardian GI AA range from 9 to 8 (to match auto attack range).

Soviets

  • Cloning Vat reworked. Will now clone infantry put inside it rather than being linked to a specific queue. Production speed now affected by low power.
  • Eradicator variants now apply irradiated debuff.
  • Reduced Tesla Tank damage vs heavy armor by 15%. Increased cost from 1150 to 1200. Reduced HP from 40k to 38k.
  • Reduced Tesla Kirov arc range from 4 to 2.5 and arc count from 3 to 2.
  • Commissar cloak detection range reduced from 7 to 5.
  • BTR with Boris/Yuri/Commissar inside can detect stealth.
  • Replaced Russia Shock/Tesla Trooper discount with free Tesla Trooper upgrade.
  • Increased Tesla Track range from 7 to 8. Removed radar jamming.
  • Equalised Hind gun and rocket damage.
  • Increased HP of all Mammoth Tank variants from 90k to 95k.
  • Increased HP of Overlord Tank & Apocalypse Tank from 125k to 130k.
  • Reduced V3 cost from 1500 to 1400.
  • Reduced Rad Trooper damage vs buildings/defenses.
  • Increased Nuke Cannon projectile speed.
  • Refineries & power plants can no longer be sold while being drained by Floating Disc.
  • Reduced Demo Truck damage to aircraft.
  • Reduced cost of Lasher Tank upgrade from 1000 to 750.
  • Heroes of the Union now applies a damage reduction equivalent to a flat HP increase rather than percentage damage reduction.
  • Increased Thief vision range by 60% while hidden.
  • Reduced Doctrine upgrade cost from 500 to 300.
  • Replaced Iraq 10% Demo Truck discount with Heavy Hazmat Suits equipped as standard.
  • Added reload bar for Nuke Cannon.

GDI

  • GDI 3rd level strategy upgrades now apply automatically on completion (instead of having to place them on Upgrade Center). This also means they are now permanent, so you can't sell/lose Upgrade Center and swap to/from Supply Dropzone.
  • Updated Interceptors (support power) behaviour. Will patrol the target area and not give chase beyond it.
  • Increased vision range of Guardian drone by 1. Reduced HP from 17k to 15k. Reduced damage vs light armor. Reduced point defense shield duration from 4s to 2s & increased cooldown from 25s to 30s. Can now fire while shield is active.
  • Increased Rocket/Disintegrator damage vs JumpJets slightly to account for veterancy.
  • Hypersonic missiles no longer track but move significantly faster.
  • Hailstorm missiles now track. Reduced range by 1. Increased inaccuracy by 1/4 cell. Reduced damage slightly.
  • Increased Aurora bomb drop speed.
  • Updated Disruptor and Sonic Tower weapons to use new pulse projectiles (difference shouldn't be too noticeable, but the damage is more consistent and now the spreadsheet can meaningfully represent it).
  • Reduced Mobile EMP HP from 55k to 52k.
  • Reduced Bombardier speed from 118 to 100. Increased price from 525 to 550.
  • Increased Frigate vision range.
  • Increased HP of Ion Mammoth and Hover Mammoth from 90k to 95k.
  • Increased Titan HP from 102k to 110k. Reduced gun damage vs infantry.
  • Reduced Mammoth Drone cost from 1500 to 1300. Reduced HP from 90k to 88k. Reduced damage.
  • Reduced Battle Drone cost from 800 to 600. Reduced HP from 52k to 40k. Reduced damage.
  • Reduced Battle Drone upgrade cost from 1250 to 750.
  • Increased duration of ARC backup radar from 15s to 40s.
  • Increased Jackknife damage by 20%.
  • Added concussion to Zone Raider shots. Improved visual effect.
  • Increased AGT cost from 1100 to 1250. Increased power consumption from 70 to 75. Increased damage and health accordingly.
  • Reduced cost of Railgun Titan, Ion Mammoth, Hover Mammoth and Mammoth Drone upgrades from 1000 to 750.
  • Increased Bombardier upgrade cost from 750 to 1000.
  • Added Afterburner ability to Hover Mammoths. Reduced base speed from 68 to 60.
  • Slightly increased Ion Mammoth range and damage.
  • 50% of XP of lost ARC drones now reclaimed by newly produced drones.
  • Flak Vest now partially mitigates Disruptor damage (20%).
  • Mini Drones will now inherit cloak when attached to a cloaked unit.
  • Increased Avenger Warthog damage.
  • Increased Zone Defender HP from 18k to 20k. Shield now applies damage reduction equivalent to a flat HP increase rather than percentage damage reduction (better for lower HP infantry, worse for high HP infantry).
  • Increased Wolverine damage vs buildings.
  • Reduced JumpJet detection range from 3 to 2.

Nod

  • Nod Covenants broken into 3 tiers, with Covenant selection available on the 1st.
  • Reduced Covenant upgrade cost from 500 to 300.
  • Structures being sold shortly after being damaged will count towards attacker's Covenant level, as will captured buildings.
  • Laser Tanks upgrade now exclusive to Wrath Covenant.
  • Added Raider Buggy upgrade for Zeal Covenant (Raider Buggy has heavy armor and a laser, moves slower than regular Buggy).
  • Added Custodian upgrade for Unity Covenant (replacing the Stealth APC, the Custodian is a heavy troop transport with a repair beam that can repair vehicles and cyborgs and increases XP gain of cyborgs in a radius).
  • Cyborg Armor upgrade requires Covenant level 2 instead of Temple Prime, and the Covenant-specific cyborg upgrades require Covenant level 3.
  • Cyborg Elite, Avatar, Reaper and Enlightened all require Covenant level 3.
  • Increased initial charge time for Assassin Squad, Hacker Cell and Confessor Cabal from 1:00 to 2:30.
  • Replaced Augmented Fabrication upgrade with Reclaimed Fabrication. 15% of all Cyborgs lost will be resurrected as regular Cyborgs at Temple Prime.
  • Internet Center detection radius increases per Hacker. No longer hackable.
  • Reduced Confessor IFV/Reckoner damage. Increased reload time. No longer creates chaos gas clouds, just inflicts berserk on impact.
  • Infiltrator/Shadow Operative cloak detection increased from 4 to 5.
  • Increased Recon Bike vision from 5 to 6. Increase range from 4.5 to 5.
  • Increased Bike/Stealth Tank splash damage slightly vs JumpJet Troopers.
  • Increased Howitzer damage per shot, splash radius and DPS. Reduced rate of fire. Increased speed. Reduced damage vs buildings. Increased vision by 1.
  • Reduced Howitzer upgrade cost from 1000 to 500.
  • Increased Recon Boat vision range.
  • Increased Avatar laser range from 5.75 to 6.5. Increased vision from 5 to 6. Reduced laser damage vs buildings/defenses.
  • Increased Cyborg Reaper range very slightly. Increased snare projectile speed. Increased ...
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1.08 Combined Arms - Pre Release #1

20 Dec 12:47

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Pre-release

General

  • Engine updated to OpenRA release 20250330.
  • Added Chapter 8 of the campaign (6 new missions for Allies).
  • Added Very Hard and Brutal difficulties for campaign. Easy/Normal/Hard difficulty reduced, Very Hard roughly equivalent to previous Hard difficulty.
  • Entire campaign can now be played in co-op mode (up to 6 players).
  • Added in-game Encyclopedia.
  • Observer graphs now scrollable so the whole game can be reviewed.
  • Mission completion will track/show whether fog/build radius were enabled.
  • Updated targetable ability logic (multiple abilities per activation).
  • Reworked bounty system so the bounty pool comes from a player's own losses rather than from the kills the enemy has.
  • Improved tech building tooltips.
  • Added Battle Lab 2v2 map.
  • Added Send Cash power for team games and co-op, allowing players to send money to each other (replaces Supply Truck).

Balance / Faction Changes

General Balance

  • Reduced rate of fire of all commando units by ~20%. Reduced Commando, Tanya, Boris, Mastermind cloak detection range from 5 to 2.
  • Units with large death explosions now cause a consistent amount of damage to nearby buildings (certain units caused much higher damage in cases where they could enter the hitbox of a building e.g. moving over an SD).
  • Oil Derricks generate $125 every 15 seconds (up from $100). Increased initial capture bonus from $300 to $400.
  • Hospitals produce 2 Medics every 2 minutes instead of 1.
  • Machine Shops produce 2 Mechanics every 2 minutes instead of 1.
  • Increased vision range of Communications Center (tech structure) from 10 to 12.

Allies

  • Allied policy adjustments:
  • Economy Policy:
    • Level 1: -15% refinery, harvester & MCV cost.
    • Level 2: -30% refinery, harvester & MCV cost. +20% MCV speed.
    • Level 3: Free Chrono Miner upgrade, +50% Ore Purifier income, +15% Harvester durability.
  • Defense Policy:
    • Level 1: +15% building/defense HP, +25% conyard build radius.
    • Level 2: +30% building/defense HP, +40% building repair rate, +20% defense repair rate.
    • Level 3: +15% defense weapon damage, +25% building/defense vision range.
  • Reduced Allied influence level 2 timing from 9 to 8 minutes.
  • Reduced Coalition upgrade cost from 500 to 300.
  • Reduced Time Skip cost from 1000 to 800.
  • Reduced cost of Allied HQ from 1800 to 1500. No longer grants access to Tanya.
  • Tech Center no longer grants access to Peacemaker, Enforcer and Ore Purifier (require Allied HQ).
  • IFV changed from heavy armor to light armor. Increased HP from 27k to 30k.
  • Replaced Raider APC with Archer APC. Has target painter weapon previously used by Spy IFV.
  • Spy IFV target painter replaced with re-usable Spy infiltration.
  • Increased Scout/Mirage Tank damage vs buildings.
  • Tiger Guard prioritizes heavy armor targets. Missile applies veiled debuff. Reduced HP from 10k to 8k.
  • Rifle IFV burst reduced from 3 to 1 (DPS slightly increased).
  • Increased Enforcer HP from 18k to 25k. Weapon now deals damage in cone with falloff based on distance (100%->33%). No longer slowed when damaged.
  • Increased HP of Battle Fortress from 135k to 140k.
  • Removed AA attack from Chrono Prison. Reduced cost from 1700 to 1550.
  • Spy cloak detection increased from 1 to 5.
  • Added a cooldown for infiltrating Helipads, Airfields and Gravity Stabilizers with Spies to prevent unlimited instant support powers.
  • Increased Destroyer vision range.
  • Reduced Sniper range from 8.5 to 8.

Soviets

  • Cloning Vat reworked. Will now clone infantry put inside it rather than being linked to a specific queue. Production speed now affected by low power.
  • Eradicator variants now apply irradiated debuff.
  • Reduced Tesla Tank damage vs heavy armor by 15%. Increased cost from 1150 to 1200. Reduced HP from 40k to 38k.
  • Reduced Tesla Kirov arc range from 4 to 2.5 and arc count from 3 to 2.
  • Commissar cloak detection range reduced from 7 to 5.
  • BTR with Boris/Yuri/Commissar inside can detect stealth.
  • Replaced Russia Shock/Tesla Trooper discount with free Tesla Trooper upgrade.
  • Increased Tesla Track range from 7 to 8. Removed radar jamming.
  • Equalised Hind gun and rocket damage.
  • Increased HP of all Mammoth Tank variants from 90k to 95k.
  • Increased HP of Overlord Tank & Apocalypse Tank from 125k to 130k.
  • Reduced V3 cost from 1500 to 1400.
  • Reduced Rad Trooper damage vs buildings/defenses.
  • Increased Nuke Cannon projectile speed.
  • Refineries & power plants can no longer be sold while being drained by Floating Disc.
  • Reduced Demo Truck damage to aircraft.
  • Reduced cost of Lasher Tank upgrade from 1000 to 750.
  • Heroes of the Union now applies a damage reduction equivalent to a flat HP increase rather than percentage damage reduction.
  • Increased Thief vision range by 60% while hidden.
  • Reduced Doctrine upgrade cost from 500 to 300.

GDI

  • GDI 3rd level strategy upgrades now apply automatically on completion (instead of having to place them on Upgrade Center). This also means they are now permanent, so you can't sell/lose Upgrade Center and swap to/from Supply Dropzone.
  • Updated Interceptors (support power) behaviour. Will patrol the target area and not give chase beyond it.
  • Increased vision range of Guardian drone by 1. Reduced HP from 17k to 15k. Reduced damage vs light armor. Reduced point defense shield duration from 4s to 2s & increased cooldown from 25s to 30s. Can now fire while shield is active.
  • Increased Rocket/Disintegrator damage vs JumpJets slightly to account for veterancy.
  • Hypersonic missiles no longer track but move significantly faster.
  • Hailstorm missiles now track. Reduced range by 1. Increased inaccuracy by 1/4 cell. Reduced damage slightly.
  • Increased Aurora bomb drop speed.
  • Updated Disruptor and Sonic Tower weapons to use new pulse projectiles (difference shouldn't be too noticeable, but the damage is more consistent and now the spreadsheet can meaningfully represent it).
  • Reduced Mobile EMP HP from 55k to 52k.
  • Reduced Bombardier speed from 118 to 100. Increased price from 525 to 550.
  • Increased Frigate vision range.
  • Increased HP of Ion Mammoth and Hover Mammoth from 90k to 95k.
  • Increased Titan HP from 102k to 110k. Reduced gun damage vs infantry.
  • Reduced Mammoth Drone cost from 1500 to 1300. Reduced HP from 90k to 88k. Reduced damage.
  • Reduced Battle Drone cost from 800 to 600. Reduced HP from 52k to 40k. Reduced damage.
  • Reduced Battle Drone upgrade cost from 1250 to 750.
  • Increased duration of ARC backup radar from 15s to 40s.
  • Increased Jackknife damage by 20%.
  • Added concussion to Zone Raider shots. Improved visual effect.
  • Increased AGT cost from 1100 to 1250. Increased power consumption from 70 to 75. Increased damage and health accordingly.
  • Reduced cost of Railgun Titan, Ion Mammoth, Hover Mammoth and Mammoth Drone upgrades from 1000 to 750.
  • Increased Bombardier upgrade cost from 750 to 1000.
  • Added Afterburner ability to Hover Mammoths. Reduced base speed from 68 to 60.
  • Slightly increased Ion Mammoth range and damage.
  • 50% of XP of lost ARC drones now reclaimed by newly produced drones.
  • Flak Vest now partially mitigates Disruptor damage (20%).
  • Mini Drones will now inherit cloak when attached to a cloaked unit.
  • Increased Avenger Warthog damage.
  • Increased Zone Defender HP from 18k to 20k. Shield now applies damage reduction equivalent to a flat HP increase rather than percentage damage reduction (better for lower HP infantry, worse for high HP infantry).
  • Increased Wolverine damage vs buildings.
  • Reduced JumpJet detection range from 3 to 2.

Nod

  • Nod Covenants broken into 3 tiers, with Covenant selection available on the 1st.
  • Reduced Covenant upgrade cost from 500 to 300.
  • Structures being sold shortly after being damaged will count towards attacker's Covenant level, as will captured buildings.
  • Laser Tanks upgrade now exclusive to Wrath Covenant.
  • Added Raider Buggy upgrade for Zeal Covenant (Raider Buggy has heavy armor and a laser, moves slower than regular Buggy).
  • Added Custodian upgrade for Unity Covenant (replacing the Stealth APC, the Custodian is a heavy troop transport with a repair beam that can repair vehicles and cyborgs and increases XP gain of cyborgs in a radius).
  • Cyborg Armor upgrade requires Covenant level 2 instead of Temple Prime, and the Covenant-specific cyborg upgrades require Covenant level 3.
  • Cyborg Elite, Avatar, Reaper and Enlightened all require Covenant level 3.
  • Increased initial charge time for Assassin Squad, Hacker Cell and Confessor Cabal from 1:00 to 2:30.
  • Replaced Augmented Fabrication upgrade with Reclaimed Fabrication. 15% of all Cyborgs lost will be resurrected as regular Cyborgs at Temple Prime.
  • Internet Center detection radius increases per Hacker. No longer hackable.
  • Reduced Confessor IFV/Reckoner damage. Increased reload time. No longer creates chaos gas clouds, just inflicts berserk on impact.
  • Infiltrator/Shadow Operative cloak detection increased from 4 to 5.
  • Increased Recon Bike vision from 5 to 6. Increase range from 4.5 to 5.
  • Increased Bike/Stealth Tank splash damage slightly vs JumpJet Troopers.
  • Increased Howitzer damage per shot, splash radius and DPS. Reduced rate of fire. Increased speed. Reduced damage vs buildings. Increased vision by 1.
  • Reduced Howitzer upgrade cost from 1000 to 500.
  • Increased Recon Boat vision range.
  • Increased Avatar laser range from 5.75 to 6.5. Increased vision from 5 to 6. Reduced laser damage vs buildings/defenses.
  • Increased Cyborg Reaper range very slightly. Increased snare projectile speed. Increased AA missile tracking range and turn rate.
  • Reduced cost of Cyborg from 275 to 250.
  • Increased Acolyte/Templar base speed from 54 to 60.
  • Increased Templar vision from 5 to 6.
  • Hacker no longer needs to pseudo-deploy to begin hacking.
  • Reduced Subterranean Strike cooldown from 9 min to 8...
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1.07.1 Combined Arms - Hot Fix

02 Jul 09:57

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Fixes / Misc

  • Reduced target painter (Spy IFV & Pitbull) damage increase from +33% to +10%. Reduced range from 15 to 13. Reduced reveal radius by 1 for units, by 3 for buildings.
  • Reduced Spy IFV & Pitbull vision to 7.
  • Reduced Hypersonic Missile base range from 9.5 to 9. Reduced damage slightly. Increased speed by ~30%.
  • Reduced HMLRS range by 0.5.
  • Tiberium Stealth tooltip update.
  • Increased initial cooldown of Firestorm Missiles to 2 minutes and Nanite Shield to 1 minute.
  • Reduced Enervator damage vs buildings.
  • Speculative fixes for rare Tomahawk missile and auto-guard crashes.
  • Fixed disabled Allied influence indicator tooltip crash.
  • Fixed Troop Crawler permanent speed buff.
  • Fixed MiG missiles being completely blocked by point defense.
  • Fixed Duality Co-op crash.
  • Fixed influence level tooltip sometimes not updating.
  • Fixed dummy units in Testing Grounds turning when attacked.

1.07 Combined Arms - Final

22 Jun 17:38

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General / Misc

  • Engineers are now immune to mines to prevent them suiciding when trying to defuse them.
  • Added a tick icon to completed upgrades.
  • Air to air aircraft prioritize air targets when attack moving or idling in defensive stance.
  • Added times to observer upgrades tab & sort by time.
  • Added Soviet/Allied level ups and GDI Upgrade Center plugs to observer upgrades tab.
  • Prevent vehicles/infantry being crushed when IC'd or being warped.
  • Removed resistance vs aircraft damage from Construction Yards and War Factories.
  • XP gain from capturing normal (buildable) buildings changed to 12 plus 1% of the building's value. Reduced by 50% for subsequent captures.
  • 10XP from neutral tech buildings. Reduced by 50% for subsequent captures.
  • Grant 15XP for Spy/Infiltrator infiltrations and for Thief captures.
  • Tech Buildings now hackable, chillable and affected by target painter & watcher parasite.

Campaign

  • Added Respawn option to Subversion, Duality, Domination, Incapacitation and Subjugation missions. Chrono Prison also respawns if enabled for Containment.
  • Improved campaign AI compositions and target selection.
  • Hard AI will rebuild Construction Yards.
  • Iron Curtain now automated in Schism mission.
  • Changed Decimation mission objective to just destroying Soviet base (seemed odd when the mission finished after destroying just factories).
  • Improved Statecraft mission to better reflect the briefing (re: not tipping the balance of power too far).
  • Improved Singularity mission. Fixed duplicate notification.
  • Improved Reckoning mission.
  • Adjusted difficulty of Supremacy, Succession, Culmination, Capitulation, Procurement, Jailbreak and Spearhead missions.
  • Fixed duplicate notification when additional Hackers are sent in Singularity.
  • Fixed GDI not rebuilding in Reckoning.
  • Improvements Domination mission.

Balance / Faction Changes

Allies

  • New feature for Allies: Influence Levels & Policies
    • The UI shows an Influence Level bar that increases over time with 3 intervals (levels).
    • At level 1 you can select one of 3 Policies.
      • Economy: Reduces the cost of refineries, harvesters and MCVs (scales with level), increases conyard build radius (level 2) and increases Ore Purifier income (level 3).
      • Defense: Increases the HP of all buildings (scales with level), increases structure repair rate (level 2) and increases defense firepower (level 3).
      • Development: Increases XP gain for all units (scales with level), reduces the cost of Tech Center and all upgrades (level 2) and grants additional bonuses for rank 3 veterancy units (level 3).
    • At level 2 you can build the Allied HQ which lets you select one of the 3 Coalitions.
      • Sweden: Cryo Trooper, Cryo Launcher, Cryostorm
      • Korea: Tiger Guard, Black Eagle, Black Sky Strike
      • Greece: Hoplite (reworked), Zeus, Helios Bomb
    • A support power "Time Skip" is available immediately with a short cooldown. This advances Development by 1:00 at a cost of $1000.
    • Cryo Launcher no longer available unless Sweden Coalition is chosen.
    • Cryo Warheads applies to Longbows without Sweden coalition.
    • Korea no longer gets Helipad bonuses.

  • Reduced cost of Coalition upgrades from 750 to 500.
  • Reduced Mirage Tank HP from 34k to 32k. Reduced damage vs infantry.
  • Removed infantry production requirement from IFV.
  • Reduced Nighthawk cryo missile splash radius & chill duration.
  • Spy IFV now has a target painter weapon that reveals vehicle/structure targets and increases the damage they take by 33%.
  • Added Hoplite, Tiger Guard, Eviscerator, Impaler, Stalker, Zone Trooper/Raider/Defender, Commissar, Shadow, Hacker, Reaper, Confessor & Disintegrator IFV turrets.
  • Reworked Yuri/Mastermind IFV to use mind control & Hacker IFV to hack structures. Controlled units/buildings are passed to/from the passenger on exit/entry.
  • Enforcer deals damage in a line.
  • Enforcer IFV gains 50% damage reduction (up from 30%). Fires double shot. Reduced speed.
  • Zeus hits affected by prone & flak vest. Increased damage vs infantry to compensate. Loses charge while turning.
  • Increased Tank Destroyer range from 6 to 7. Reduced HP from 42k to 38k.
  • Increased Prism Tower damage vs heavy/light armor.
  • Peacemaker and Enforcer require either Tech Center or Allied HQ (previously required HQ).
  • Added Fake Power Plant and Fake Refinery.
  • Guardian GI can be given deploy order while parachuting.
  • Increased Harrier missile speed. Reduced damage vs buildings.

Soviets

  • Reduced Iraq Atom Bomb damage vs buildings (so it doesn't one-shot a refinery).
  • Reduced MAD Tank damage vs heavy armor by 15% and light armor by 25%.
  • Ukraine bonus changed from 20% MAD Tank discount to 20% Terror Dog discount.
  • Targeted attack ability for Attack/Terror Dogs (can no longer deploy to detonate).
  • Allow Boris to target frozen actors (so he doesn't move unnecessarily close to airstrike buildings under fog).
  • Selecting a Cloning Vat will now select the queue of the linked production structure.
  • Floating Disc drain targeted via ability (so it can damage power plants & refineries).
  • Increased Killzone duration from 16s to 1 min. Reduced cooldown from 4 min to 3 min.
  • After 4 pulses Desolator eruption radius increases by 1 cell.
  • MAD Tank can't be mind controlled or driver killed after deploying.
  • Increased Cloning Vat, Industrial Plant and Munitions Plant HP from 100k to 120k.
  • Attack Dogs guard selected units when attack moved with an army.
  • Differentiated Rad Trooper and Desolator beam sounds.
  • Atomic Shells prioritizes targets by value.
  • Desolators will cancel irradiate on stop command.
  • Reduced Soviet rank 3 XP requirement from 450 to 425.
  • Slightly reduced Iraq Atom Bomb damage vs buildings.
  • Reduced Seismic Sukhoi damage vs buildings.
  • Increased Overlord/Troop Crawler inspiration range by 1.
  • Troop Crawler gains speed boost from other Troop Crawlers or from Overlords as well as Commissars (does not stack).
  • Inspiration 2nd level granted by any two of Commissar, Troop Crawler, Overlord.
  • Heroes of the Union can now be applied to Grenadiers and Flamethrowers.
  • Reduced Thrasher Tank HP from 65k to 63k.

GDI

  • Increased Wolverine HP from 36k to 44k.
  • Reduced Gyro Stabilizers range/reload increase from +65% to +33% for Titans and from +50% to +40% for Juggernauts.
  • Avenger upgrade is now a sidegrade. Slightly increased total damage, but now requires two passes.
  • Added auto attack to Mobile EMP (so it works like Chaos Drone).
  • EMP Missile can be force shielded.
  • Jackknives no longer damage each other on exploding. Now has TankBuster modifier & deals increased damage vs defenses.
  • Aurora no longer gains afterburner when attacking friendly targets. Added minimum range so it will circle back instead of missing.
  • Added target painter ability to Pitbull. Updated turret sprite.
  • Reduced Zone Raider splash radius slightly. Reduced projectile speed slightly.
  • Added emergency backup power to ARC Drone Comms Center (charges up, then on low power radar remains active for 15 seconds with a full charge).
  • Increased AGT base damage. Reduced rate of fire. Increased projectile speed.
  • Increased Upgrade Center HP from 120k to 140k. Reduced power consumption from 150 to 100.
  • Reduced cost of Firestorm Missiles, Advanced Radar and Nanoshield plugs from 1250 to 1000. If lost they can be rebuilt for 200. Reduced power consumption from 75 to 50.
  • Reduced Strategy level 1 & 2 upgrade cost from 1000 to 750.
  • Dropzone generates 1250 every minute, up from 1000.
  • Firestorm Missiles, Advanced Radar and Nanoshield powers all start fully charged.
  • Increased JumpJet damage vs aircraft.
  • Reduced Juggernaut range from 13 to 9. Requires Tech Center rather than Upgrade Center. Gyro Stabilizers upgrade passively increases range by 50% (to 13.5).
  • Reduced Orca Bomber, Aurora, Warthog and Avenger Warthog damage vs buildings.
  • Mini Drones can now survive their host being destroyed.
  • Added beacon/icon and target reveal to EMP Missile and Firestorm Missiles.

Nod

  • Replaced Deceit Covenant with Zeal Covenant.
    • Confessor Cabal power. Confessors can create an Idol of Kane which buffs friendly infantry, debuffs enemy infantry and provides vision.
    • Bonus grants +15% speed to Buggies/Bikes/Howitzers.
  • Enlightened requires Zeal Covenant. Deals percentage damage (kills a Mammoth faster than a Cyborg Elite but kills a Medium Tank slower). Reduced splash radius. Increased EMP duration from 4s to 6s and range to match main weapon.
  • Avatar no longer replaces Cyborg Elite.
  • Heavy Stealth Tank upgrade moved to Shadow. Increased cost to 1000.
  • Alpha Comanche upgrade removed.
  • Infiltrators are producible again.
  • Removed technology stealing from Assassins.
  • Assassin Squad, Hacker Cell and Confessor Cabal start with a 1:00 charge time (subsequent uses remain at 4:00).
  • Stealth Harvester upgrade available to all Nod on Temple. Increased cost to 1500.
  • Increased Microwave Tank damage vs heavy armor. Driver kill affects targets below 50% health (down from 75%).
  • Removed infantry production requirement from Reckoner.
  • Increased Kamov missile speed. Added concussion effect.
  • Increased Assassin range by 1.
  • Covenant progress can be unlocked by infiltrating buildings.
  • Reduced infiltrated building vision duration from 4 mins to 2 mins. Added icon indicating vision (delayed by 30s for the watched player).
  • Storm Spikes no longer count towards Nod Covenant acquisition.
  • Buggy Decoy Projectors ability is now targeted; the decoys will move to the target after spawning.
  • Increase Basilisk range from 5 to 8. Reduced HP from 27.5k to 22k.
  • Reduced Tech Lock duration from 40s to 30s.
  • Recon Bike, Stealth Tank & Heavy Stealth Tank updated visuals when equipped with Tib Core Missiles upgrade.
  • Improved Manticore projectile ...
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1.07 Combined Arms - Pre Release #1

16 Jun 14:06

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Pre-release

General / Misc

  • Engineers are now immune to mines to prevent them suiciding when trying to defuse them.
  • Added a tick icon to completed upgrades.
  • Air to air aircraft prioritize air targets when attack moving or idling in defensive stance.
  • Add times to observer upgrades tab & sort by time.
  • Add Soviet/Allied level ups and GDI Upgrade Center plugs to observer upgrades tab.
  • Prevent vehicles/infantry being crushed when Iron Curtained or being warped.
  • Removed resistance vs aircraft damage from Construction Yards and War Factories.

Campaign

  • Added Respawn option to Subversion, Duality, Domination, Incapacitation and Subjugation missions. Chrono Prison also respawns if enabled for Containment.
  • Improved campaign AI compositions and target selection.
  • Hard AI will rebuild Construction Yards.
  • Iron Curtain now automated in Schism mission.
  • Changed Decimation mission objective to just destroying Soviet base (seemed odd when the mission finished after destroying just factories).
  • Improved Statecraft mission to better reflect the briefing (re: not tipping the balance of power too far).
  • Improved Singularity mission. Fixed duplicate notification.
  • Improved Reckoning mission.
  • Adjusted difficulty of Supremacy, Succession, Culmination, Capitulation, Procurement, Jailbreak and Spearhead missions.
  • Fixed duplicate notification when additional Hackers are sent in Singularity.
  • Fixed GDI not rebuilding in Reckoning.
  • Improvements Domination mission.
  • Fixed Reckoning co-op crash.

Balance / Faction Changes

Allies

  • New feature for Allies: Influence Levels & Policies
    • The UI shows an Influence Level bar that increases over time with 3 intervals (levels).
    • At level 1 you can select one of 3 Policies.
      • Economy: Reduces the cost of refineries, harvesters and MCV's (scales with level), increases conyard build radius (level 2) and increases Ore Purifier income (level 3).
      • Defense: Increases the HP of all buildings (scales with level), increases structure repair rate (level 2) and increases defense firepower (level 3).
      • Development: Increases XP gain for all units (scales with level), reduces the cost of Tech Center and all upgrades (level 2) and grants additional bonuses for rank 3 veterancy units (level 3).
    • At level 2 you can build the Allied HQ which lets you select one of the 3 Coalitions.
      • Sweden: Cryo Trooper, Cryo Launcher, Cryostorm
      • Korea: Tiger Guard, Black Eagle, Black Sky Strike
      • Greece: Hoplite (reworked), Zeus, Helios Bomb
    • A support power "Time Skip" is available immediately with a short cooldown. This advances Development by 1:00 at a cost of $1000.
    • Cryo Launcher no longer available unless Sweden Coalition is chosen.
    • Cryo Warheads applies to Longbows without Sweden coalition.
    • Korea no longer gets Helipad bonuses.

  • Reduced cost of Coalition upgrades from 750 to 500.
  • Reduced Mirage Tank HP from 34k to 32k. Reduced damage vs infantry.
  • Removed infantry production requirement from IFV.
  • Reduced Nighthawk cryo missile splash radius & chill duration.
  • Spy IFV now has a target painter weapon that reveals vehicle/structure targets and increases the damage they take by 33%.
  • Added Hoplite, Tiger Guard, Eviscerator, Impaler, Stalker, Zone Trooper/Raider/Defender, Commissar, Shadow, Hacker, Reaper, Confessor & Disintegrator IFV turrets.
  • Reworked Yuri/Mastermind IFV to use mind control & Hacker IFV to hack structures. Controlled units/buildings are passed to/from the passenger on exit/entry.
  • Enforcer deals damage in a line.
  • Enforcer IFV gains 50% damage reduction (up from 30%). Fires double shot. Reduced speed.
  • Zeus hits affected by prone & flak vest. Increased damage vs infantry to compensate. Loses charge while turning.
  • Increased Tank Destroyer range from 6 to 7. Reduced HP from 42k to 38k.
  • Increased Prism Tower damage vs heavy/light armor.
  • Peacemaker and Enforcer require either Tech Center or Allied HQ (previously required HQ).
  • Added Fake Power Plant and Fake Refinery.
  • Guardian GI can be given deploy order while parachuting.
  • Increased Harrier missile speed. Reduced damage vs buildings.

Soviets

  • Reduced Iraq Atom Bomb damage vs buildings (so it doesn't one-shot a refinery).
  • Reduced MAD Tank damage vs heavy armor by 15% and light armor by 25%.
  • Ukraine bonus changed from 20% MAD Tank discount to 20% Terror Dog discount.
  • Targeted attack ability for Attack/Terror Dogs (can no longer deploy to detonate).
  • Allow Boris to target frozen actors (so he doesn't move unnecessarily close to airstrike buildings under fog).
  • Selecting a Cloning Vat will now select the queue of the linked production structure.
  • Floating Disc drain targeted via ability (so it can damage power plants & refineries).
  • Increased Killzone duration from 16s to 1 min. Reduced cooldown from 4 min to 3 min.
  • After 4 pulses Desolator eruption radius increases by 1 cell.
  • MAD Tank can't be mind controlled or driver killed after deploying.
  • Increased Cloning Vat, Industrial Plant and Munitions Plant HP from 100k to 120k.
  • Attack Dogs guard selected units when attack moved with an army.
  • Differentiated Rad Trooper and Desolator beam sounds.
  • Atomic Shells prioritizes targets by value.
  • Desolators will cancel irradiate on stop command.
  • Reduced Soviet rank 3 XP requirement from 450 to 425.
  • Slightly reduced Iraq Atom Bomb damage vs buildings.
  • Reduced Seismic Sukhoi damage vs buildings.
  • Increased Overlord/Troop Crawler inspiration range by 1.
  • Inspiration 2nd level granted by any two of Commissar, Troop Crawler, Overlord.

GDI

  • Increased Wolverine HP from 36k to 44k.
  • Reduced Gyro Stabilizers range/reload increase from +65% to +33% for Titans and from +50% to +40% for Juggernauts.
  • Avenger upgrade is now a sidegrade. Slightly increased total damage, but now requires two passes.
  • Added auto attack to Mobile EMP (so it works like Chaos Drone).
  • EMP Missile can be force shielded.
  • Jackknives no longer damage each other on exploding. Now has TankBuster modifier & deals increased damage vs defenses.
  • Aurora no longer gains afterburner when attacking friendly targets. Added minimum range so it will circle back instead of missing.
  • Added target painter ability to Pitbull. Updated turret sprite.
  • Heroes of the Union can now be applied to Grenadiers and Flamethrowers.
  • Reduced Zone Raider splash radius slightly. Reduced projectile speed slightly.
  • Added emergency backup power to ARC Drone Comms Center (charges up, then on low power radar remains active for 15 seconds with a full charge).
  • Increased AGT base damage. Reduced rate of fire. Increased projectile speed.
  • Increased Upgrade Center HP from 120k to 140k. Reduced power consumption from 150 to 100.
  • Reduced cost of Firestorm Missiles, Advanced Radar and Nanoshield plugs from 1250 to 1000. If lost they can be rebuilt for 200. Reduced power consumption from 75 to 50.
  • Reduced Strategy level 1 & 2 upgrade cost from 1000 to 750.
  • Dropzone generates 1250 every minute, up from 1000.
  • Firestorm Missiles, Advanced Radar and Nanoshield powers all start fully charged.
  • Increased JumpJet damage vs aircraft.
  • Reduced Juggernaut range from 13 to 9. Requires Tech Center rather than Upgrade Center. Gyro Stabilizers upgrade passively increases range by 50% (to 13.5).
  • Reduced Orca Bomber, Aurora, Warthog and Avenger Warthog damage vs buildings.

Nod

  • Replaced Deceit Covenant with Zeal Covenant.
    • Confessor Cabal power. Confessors can create an Idol of Kane which buffs friendly infantry, debuffs enemy infantry and provides vision.
    • Bonus grants +15% speed to Buggies/Bikes/Howitzers.
  • Enlightened requires Zeal Covenant. Deals percentage damage (kills a Mammoth faster than a Cyborg Elite but kills a Medium Tank slower). Reduced splash radius. Increased EMP duration from 4s to 6s and range to match main weapon.
  • Avatar no longer replaces Cyborg Elite.
  • Heavy Stealth Tank upgrade moved to Shadow. Increased cost to 1000.
  • Alpha Comanche upgrade removed.
  • Infiltrators are producible again.
  • Removed technology stealing from Assassins.
  • Assassin Squad, Hacker Cell and Confessor Cabal start with a 1:00 charge time (subsequent uses remain at 4:00).
  • Stealth Harvester upgrade available to all Nod on Temple. Increased cost to 1500.
  • Increased Microwave Tank damage vs heavy armor. Driver kill affects targets below 50% health (down from 75%).
  • Removed infantry production requirement from Reckoner.
  • Increased Kamov missile speed. Added concussion effect.
  • Increased Assassin range by 1.
  • Covenant progress can be unlocked by infiltrating buildings.
  • Reduced infiltrated building vision duration from 4 mins to 2 mins. Added icon indicating vision (delayed by 30s for the watched player).
  • Storm Spikes no longer count towards Nod Covenant acquisition.
  • Buggy Decoy Projectors ability is now targeted; the decoys will move to the target after spawning.
  • Increase Basilisk range from 5 to 8. Reduced HP from 27.5k to 22k.
  • Reduced Tech Lock duration from 40s to 30s.
  • Recon Bike, Stealth Tank & Heavy Stealth Tank updated visuals when equipped with Tib Core Missiles upgrade.
  • Improved Manticore projectile tracking.

Scrin

  • Added new bonuses to each Allegiance:
    • Loyalist: Resources near Colony Platforms regrow 25% faster.
    • Rebel: Colony Ship can produces structures while moving.
    • Malefic: Voidspike ability. Converts resources into Black Tiberium, which has 33% the normal value. Deals (low) damage over time within its radius.
  • Obliterator moved from Loyalist allegiance to Harbinger. Reworked so that projectile moves fast but requires charge up. Now able to strafe.
  • Marauder replaces Intruder for Harbinger.
  • Darkener moved from Harbinger to Malefic allegiance. Increased HP from 36k to 38k. Increased rift size.
  • Ruin...
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1.06.1 Combined Arms - Hot Fix

06 Apr 23:01

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Fixes / Misc

  • Fixed mission 30 "Singularity" crash.
  • Fixed mission 26 "Capitulation" crash.
  • Fixed mission 31 "Foothold" failing incorrectly.
  • Fixed 3rd/4th prologue missions not being marked as completed.
  • Fixed broken reveal trigger in Prologue iii.
  • Fixed potential crash on mission 13 "Abasement".
  • Fixed potential crash on mission 35 "Purification".
  • Fixed Apprehension not failing after losing all units.
  • Prevent Scrin allies from destroying rebel Signal Transmitters in Annexation.
  • Fixed Annexation briefing typo.
  • Fixed Tank Destroyer being shown (but never being available) when playing on low tech level.

1.06 Combined Arms - Final

30 Mar 05:21

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General / Features

  • Chapter 7 of campaign (6 missions).
  • One new mission for each of the six existing campaign chapters.
  • Reworked campaign difficulty scaling & AI improvements.
  • Added smart transport loading and Mini Drone attachment (via Alt click).

Balance / Faction Changes

  • Increased Ion Cannon/Weather Storm damage at center so they reliably kill the same structures as the other super-weapons.
  • Jackknives can be deployed to activate an ability-like mode allowing them to be rapidly assigned individual targets.

Fixes / Misc

  • Fixed obscure leaping bug (Zone Trooper/Raider & X-O Power-suit).
  • Fixed Sidewinders not targeting correctly.
  • Fixed mortars being blocked by walls.
  • EMP Missile structure no longer treated as a defense structure for targeting purposes.
  • Fix stuck Halo on Domination mission.
  • Speculative Nuke Cannon deploy behavior fix.
  • Speculative post-game spawner slave crash.
  • Minor tooltip corrections.
  • Fixed Naval Yard target type.
  • Fixed crash when using airstrikes from infiltrated/captured Airfield in Crossrip.
  • Fixed Tib Core missiles not dealing damage to naval units.
  • Fixed various EMP weapons not affecting naval units.
  • Reduced damage caused by Hornets exploding.
  • Fixed Black Hand missing black pixels.

1.06 Combined Arms - Pre Release #2

25 Mar 11:24

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Pre-release

Fixes / Misc

  • Fixed AI not sending any attacks in any normal/easy missions.
  • Fixed infantry not switching to player control when reclaiming northern base in Supremacy.
  • Fixed Soviet campaign thumbnails incorrectly displaying "Chapter II".
  • Increased Succession difficulty.
  • Fixed AI not repairing/rebuilding structures or getting upgrades in Culmination.
  • Added missing Soviet Barracks in Culmination.
  • Fixed Spearhead not ending in failure if Comms Center is destroyed.
  • Added/improved Cherdenko voice lines.
  • Fixed crash in Jailbreak when Allied buildings are destroyed in northern base before attempting to capture them.
  • Fixed AI not acquiring upgrades in Jailbreak.
  • Fixed Conduit crash on easy difficulty.
  • Reduced Exterminator Tripod strength on normal & hard in Schism.
  • Increased/added AI air attacks on normal & hard in Schism.
  • Fixed crash caused by using Spy Plane or Killzone during the final stage of Schism.
  • Fixed Culmination & Mobilization crashes caused by Battle Fortress being aggro'd.
  • Fixed crash caused by destroying Drone Carriers before they begin patrol in Procurement.
  • Fixed Annexation not completing after destroying all Scrin Rebel forces.
  • Fixed AI Sukhois being assigned to the player incorrectly in Statecraft on hard difficulty.
  • Added tooltip info to neutral outposts in Statecraft.
  • Fixed crash at start of Encroachment.
  • Fixed crash when using airstrikes from infiltrated/captured Airfield in Crossrip.
  • Fixed Tib Core missiles not dealing damage to naval units.
  • Fixed various EMP weapons not affecting naval units.
  • Reduced damage caused by Hornets exploding.

1.06 Combined Arms - Pre Release #1

19 Mar 12:21

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Pre-release

General / Features

  • Chapter 7 of campaign (6 missions).
  • One new mission for each of the six existing campaign chapters.
  • Reworked campaign difficulty scaling & AI improvements.
  • Added smart transport loading and Mini Drone attachment (via Alt click).

Balance / Faction Changes

  • Increased Ion Cannon/Weather Storm damage at center so they reliably kill the same structures as the other super-weapons.
  • Jackknives can be deployed to activate an ability-like mode allowing them to be rapidly assigned individual targets.

Fixes / Misc

  • Fixed obscure leaping bug (Zone Trooper/Raider & X-O Power-suit).
  • Fixed Sidewinders not targeting correctly.
  • Fixed mortars being blocked by walls.
  • EMP Missile structure no longer treated as a defense structure for targeting purposes.
  • Fix stuck Halo on Domination mission.
  • Speculative Nuke Cannon deploy behavior fix.
  • Speculative post-game spawner slave crash.
  • Minor tooltip corrections.

1.05.1 Combined Arms - Hot Fix

14 Feb 06:48

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Fixes / Misc

-Fix Campaign Mission Singularity lua error.