A list of things that are related to Spatial Design: tools , talks, process, themes, idea boards, and sample apps
These are listed in order of importance to people designing for XR
- XRDesign handbooK: https://xrdesignhandbook.com/
- https://developer.android.com/design/ui/xr/guides/visual-design
- https://developer.apple.com/videos/play/wwdc2023/10072/
- IoTone Japan's concept of XR : ESP UX (Everyday Spatial Platform UX) TODO
- https://jiaxinwen.wordpress.com/2017/03/30/non-diegetic-ui-design-for-vr-games/
- https://uxdesign.cc/vr-diegetic-interfaces-dont-break-the-experience-554f210b6e46
- https://medium.com/@gfruity/what-are-your-ui-choices-834ea7d937c
- (discussion related to above 3 links) https://discourse.threejs.org/t/webxr-ux-ui-question/25218/2
- (Browser) https://github.com/felixmariotto/three-mesh-ui?tab=readme-ov-file
- (Quest) https://github.com/Volorf/xr-prototypes
- What about combining a web html surface mapped onto a mesh: https://threejs.org/examples/#css3d_youtube or https://github.com/jnmaloney/WebGui or bgfx wasm
- Apple
- Unity
- Meta
- Unreal
- Android XR
- react-three-fiber https://github.com/pmndrs/uikit