Team: Casual Coding Party
Class: CSD1401f22-b
Amadeus Jinhan Chia (amadeusjinhan.chia@digipen.edu)
Ang Jiawei Jarrett (a.jiaweijarrett@digipen.edu)
Justine Carlo Villa Ilao (justine.c@digipen.edu)
Muhammad Farhan Bin Ahmad (b.muhammadfarhan@digipen.edu)
Tan Jun Rong (t.junrong@digipen.edu)
Turn based, Survival.
Defend yourself from the horde of zombies using Tetris blocks to eliminate them.
A grid system like Plant vs Zombies.
Players place Tetris blocks on the grid to stop incoming zombies.
Players will have a hand of Tetris blocks to choose from to place on the grid stop the incoming zombie horde. Everytime a block is placed, the player's turn ends and the Zombie's turn starts. The zombies move left in the grid and more zombies (if any left in the wave) will spawn.
If all zombies in the wave are spawned and only a few remain, the current wave ends and the next wave starts. ###Controls: Mouse only
Left click from hand, drag onto board and release.
Right click to the piece clockwise.
Shift+D to toggle mode
0 - Spawns wall
1 - Spawns normal zombie
2 - Spawns leaper zombie
3 - Spawns tank zombie
4 - Spawns breacher zombie
5 - Spawns grave zombie
O - Loses a heart
P - Gains a heart
W - Sets wave count to 30 (The last wave)
R - Clears the board
This is how our folders are structured.
The project settings are updated to match the Visual Studio Setup.
Where we store our assets like sounds and images, includes all default assets in the CProcessing sample.
External resources, only CProcessing is allowed for now.
Where header files are stored.
Where source (C) files are stored.
Where Debug/Release builds are stored.