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Our Wednesday call where we worked on the map together! changed some buildings, rearranged some things :)
worked on lamp post lights, cel shade texture added, bathtub + mirror reflection (no plant camera culling), added some more assets to map relevant to jude's storyboard (extra power lines), added stuff to church interior.
Aquarium is coming together, need to complete it still. Fish only on one side and the shader is not final.
1. Bath Home – added mirror plane/reflection probe, as well as a new floor/black dividers on the wall 2. Overhang: added particle rain
Copy and paste everything that says "add!" / "collider/collision." I also started duplicating the flowers for the bathhome. Hopefully I can get more time to do that when we meet up tomorrow!
put flowers in tub with a ring of plants around the tub. also created animations for both the flowers and plants.
Wrote the note, camera, room handler, and storybeatmanager scripts. Also added animated player character!
flowers and plants look like they're breathing
Basis for game events are set up- player can pick up notes which trigger events. game checks if player has picked up the total amount of notes per room. the code also checks for "lamp conditions", and shows a UI overlay of the note. When the overlay is showing, the player cannot move. there's an establishing cutscene, and the doors for all of the enterable rooms are now deleted.
More visual edits, greenhouse probe needs to be set up (objects are there), colliders of oil rig are set up, etc.
added stuff to sample scene from final scene (reflection probe, collider mesh)
began some bones for the starting cutscene
sprites, cameras, cut scenes, start screen, cinemachine
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