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About me

I am a programmer. Interested in Game Development, Game Design, Software Architecture, Data Structures and Computer Graphics. Creating my own games here and on itch.io. For Game Jams too!

  • Name: Kanzu, Kanzu32 or Maxim

  • Current tech stack:

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Skills     

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Achievements
Education

🎓 Kursk State University, Faculty of Physics, Mathematics and Computer Science (2021-2025)

  • Specialty: Software Engineering and Information Systems Management
  • Area of study: Information Systems and Database Design
  • Diploma Thesis: Game Troublemakers using self-written ECS architectural pattern in Go language.

📚 Additional education

  • Samsung IT Academy: “Mobile Development», FliBook (2022)
  • RuCode_5.0: «Intensive Programming: Advanced Algorithms» (2022)
  • RuCode_4.0: «Intensive Programming» (2021)
Projects

Surreal absurd optimistic pessimistic phantasmagoric chaotic story about rocks made in 120 hours with Unity. It's a Minesweeper-like game where you need to dig to find rocks from your wishlist and hang out with your friends showing them your rocks!!

logo

Strategic shopkeeper game made in 72 hours with Unity where player needs to find a balance between profit and the war of heroes and monsters by selling the strangest weapons in the world!

quacky business itch
Client-hosted game made with Unity, Netcode for GameObjects and Relay.
Third person platformer with enemies, combo-attacks and guard mechanics. Made using Unity.
Client-server turn-based strategy game "Troublemakers" made in Go and Ebitengine. Uses self-written implementation of the Entity-Component-System architectural pattern.
Clone of the PacMan written in C++ and Qt. Has two players and solo mode, difficulty levels, music player, leaderboards, control settings, levels in txt format and other features.

And more projects made with Godot, BlockBench, Unity and other tools.

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