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KaustubhWarade/README.md

Hi there ๐Ÿ‘‹ I'm Kaustubh Warade

I'm an undergraduate Computer Engineering student at MES Wadia College of Engineering, Pune (SPPU), passionate about real-time rendering, graphics programming, and intelligent systems.

๐Ÿ”ง I specialize in:

  • Graphics Programming: OpenGL, WebGL, DirectX11/12, GLSL
  • AI & Machine Learning: Python, LSTM, Decision Trees, scikit-learn, Pandas
  • Systems & Backend: C++, Python, MySQL, Docker, Kubernetes, OpenStack

๐Ÿš€ Projects Iโ€™ve worked on:

  • ๐ŸŽฎ OpenGL Rendering Demo โ€“ Real-time cinematic renderer using Phong shading, shadow mapping, and dynamic lighting.
  • ๐ŸŒ WebGL Game Engine โ€“ Shader-based effects with interactive animations and lighting.
  • ๐Ÿ“Š AI Stock Prediction โ€“ Hybrid LSTMโ€“Decision Tree model using real-time news scraping and LLM-based financial sentiment analysis.

๐Ÿ“š Iโ€™m always exploring new technologies, optimizing performance, and building tools that bring ideas to life โ€” across platforms like Windows, Linux, Web, Android, macOS, and iOS.

๐Ÿ“ซ Letโ€™s connect:

๐ŸŒฑ Currently learning: Ray Tracing, and AI-enhanced rendering Thanks for stopping by! ๐Ÿ˜„

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  1. Ray-Tracing-Engine Ray-Tracing-Engine Public template

    My personal DirectX12 development toolkit for ray tracing.

    C++ 1