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Adding this work-in-progress physics sample asset. The asset need further editing, but it is at a point where others could potentially help improve it.
I had misspelled Eoin's last name, sorry Eoin!
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I tried this model in the Babylon.js Playground. |
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Yes, it will only work in a glTF viewer that supports the current state of these new physics extensions. Instructions for this are in the readme. As far as I know, only Eoin's fork supports this, see glTF_Physics_Babylon Viewer. |
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Yes, this extension is not available in Babylon.js officially yet. Hopefully, we will be working on official support for this in Babylon.js soon. @echadwick-artist Maybe the physics extension and maybe other extensions used in this asset should be marked as required? |
"extensionsRequired": [
"KHR_physics_rigid_bodies",
"KHR_implicit_shapes"
],
Thank you for letting me know. I have confirmed that it is displayed correctly in that viewer. |
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Thank you cx20! I am a big fan of your work, and I know your work is helpful to the whole glTF community! |


Adding this work-in-progress physics sample asset. The asset needs further editing, but it is at a point where others could potentially help improve it. See the readme for details.