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This was referenced Jun 11, 2025
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@lexaknyazev I know you are busy, but would you be able to take a pass at this if you have some time? While the features that use this are currently available for select customers in Cesium at the moment, we are looking to release them fully to everyone sometime later this year. We would eventually like this to become ratified if possible, so if there are any sweeping changes we need to make, it would be very appreciated to know those so we can fix them prior to that release. |
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This extension would enable volumetric data to be stored as voxels in glTF. Through this extension, a glTF mesh primitive could define a uniform voxel grid with a specified shape and dimensions. The primitive's attributes are then inferred to fill that voxel grid, representing continuous data within that volume.
Some notable use cases for storing and visualizing voxel data include geothermal temperature, weather, and ocean salinity. Support for EXT_primitive_voxels has been implemented in CesiumJS, with future support incoming in Cesium for Unreal. (CesiumGS/cesium-unreal#1685).
Notes
This relies on KHR_implicit_shapes (#2370) to define the shape of the voxel volume, with support for box voxels as well as EXT_implicit_ellipsoid_region (#2494) and EXT_implicit_cylinder_region (#2495).
This extension also enables the definition of
noDatavalues to represent empty voxels.A significant advantage of supporting voxels in glTF is accessing compression methods like EXT_meshopt_compression for improved storage. Some initial results from testing on a user's dataset: