This modlet is part of the DemonataCore suite.
Screen Effects Be Gone
v1.0.0
Date: 2025-08-04
Removes the full-screen tint and haze visual effects that occur when entering hazardous biomes like Wasteland, Snow, and Desert. The biome hazard buffs still applyβbut without the distracting or immersion-breaking screen overlays.
Ideal for players who dislike post-processing screen clutter but want to keep the biome challenge intact.
- Removes all
onSelfBuffStartscreen tint triggers from biome hazard buffs - No more red haze, blue blur, or yellow filters while exploring
- Core hazard mechanics (e.g., biome DOT effects) remain fully intact
- Improved visibility and visual clarity across all non-Pine Forest biomes
- Game Version: 2.0 (or later)
- Compatible with:
- Vanilla
- Most overhauls (unless they radically overhaul buff structure)
- Safe to add/remove mid-save (no custom assets or classes)
- This does not remove the biome damage or hazard effectsβonly the screen tints.
- Compatible with other buff mods unless they override the exact same intensity values.
-
Unzip the file into your 7 Days to Die Mods folder:
C:\Users\<YourUser>\AppData\Roaming\7DaysToDie\ModsSteam fallback path (deprecated but still supported):
Steam\steamapps\common\7 Days To Die\Mods\ -
Launch the game.
-
Make sure the folder
ScreenEffectsBeGonesits directly inside theModsdirectory.
v1.0.0β Initial release:- Disabled intensity values on biome buff screen effects
- Preserved all underlying hazard mechanics
This modlet is released under the Demonata Gaming Mod Metadata License v1.0.
You may:
- Use this mod for personal gameplay
- Include it in mod packs with attribution
You may not:
- Re-upload or modify this mod without credit
- Claim this work as your own
For full details, see the included LICENSE.md file.