fix: fixed typos and implemented prescript loop logic#1
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VectorSophie wants to merge 3 commits intoKritzkingvoid:mainfrom
Open
fix: fixed typos and implemented prescript loop logic#1VectorSophie wants to merge 3 commits intoKritzkingvoid:mainfrom
VectorSophie wants to merge 3 commits intoKritzkingvoid:mainfrom
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VectorSophie
commented
Jan 22, 2026
| { text: "HAVE ALL OF YOUR SINNERS TARGET AN ENEMY WITH THE LOWEST HEALTH", weight: 40, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WITH THE HIGHEST SPEED, TARGET THE SLOWEST ENEMY SLOT", weight: 45, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WHO ROLLED EVEN-NUMBERED SPEED,CAN ONLY DEAL DAMAGE TO ODD-NUMBERED SLOTS", weight: 35, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WHO ROLLED ODD-NUMBERED SPEED,CANNOT DEAL DAMAGE TO EVEN-NUMBERED SLOTS", weight: 35, minCount: 0, amounts: 2 }, |
VectorSophie
commented
Jan 22, 2026
| { text: "DEAL AN OVERALL 100 DAMAGE THIS TURN", weight: 30, minCount: 2, amounts: 5 }, | ||
| { text: "USE AN E.G.O SKILL THIS TURN", weight: 10, minCount: 2, amounts: 5 }, | ||
| { text: "DON'T CLASH WITH ANY OF YOUR SINNERS", weight: 10, minCount: 2, amounts: 5 }, | ||
| { text: "DONT'T KILL/STAGGER ANY ENEMIES THIS TURN", weight: 10, minCount: 2, amounts: 5 }, |
VectorSophie
commented
Jan 22, 2026
| { text: "ATTACK WITH SINNERS WITH SPEED TOTALING NO GREATER THAN 14", weight: 20, minCount: 3, amounts: 5 }, | ||
| { text: "STAGGER, PART_BREAK, OR DEAL 500 DAMAGE TO AN ENEMY THIS TURN", weight: 10, minCount: 4, amounts: 5 }, | ||
| { text: "SINNERS WITH SPEED LOWER OR EQUAL TO 'E', USE AN EGO SKILL", weight: 20, minCount: 5, amounts: 5 }, | ||
| { text: "CHAIN ATLEAST 3 SKILL SLOTS WITH THE SAME SIN-AFFINITY", weight: 10, minCount: 5, amounts: 5 }, |
VectorSophie
commented
Jan 22, 2026
javarice/prescripts.js
Outdated
| { text: "DON'T USE MORE THAN 2 SKILL_1 THIS TURN", weight: 20, minCount: 6, amounts: 3 }, | ||
| { text: "USE AN OVERCLOCK E.G.O THIS TURN AND HAVE THAT SINNER CORRODE THIS OR NEXT TURN", weight: 5, minCount: 6, amounts: 3 }, | ||
| { text: "DEAL AN OVERALL 300 DAMAGE THIS TURN", weight: 30, minCount: 5, amounts: 3 }, | ||
| { text: "HAVE NO MORE THAN 200 SANITY IN-TOAL NEXT TURN", weight: 10, minCount: 7, amounts: 3 }, |
VectorSophie
commented
Jan 22, 2026
| { text: "USE AN OVERCLOCK E.G.O THIS TURN AND HAVE THAT SINNER CORRODE THIS OR NEXT TURN", weight: 5, minCount: 6, amounts: 3 }, | ||
| { text: "DEAL AN OVERALL 300 DAMAGE THIS TURN", weight: 30, minCount: 5, amounts: 3 }, | ||
| { text: "HAVE NO MORE THAN 200 SANITY IN-TOAL NEXT TURN", weight: 10, minCount: 7, amounts: 3 }, | ||
| { text: "HAVE A TOTAL OF 20 STATUS EFFECT [BUFF/DEBUFFS] ON YOUR SINNERS NEXT TURN ", weight: 10, minCount: 7, amounts: 3 }, |
VectorSophie
commented
Jan 22, 2026
| // COMMON (early) //RANDOM BULLLSHITS | ||
| { text: "HAVE ALL OF YOUR SINNERS TARGET AN ENEMY WITH THE LOWEST HEALTH", weight: 40, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WITH THE HIGHEST SPEED, TARGET THE SLOWEST ENEMY SLOT", weight: 45, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WHO ROLLED EVEN-NUMBERED SPEED,CAN ONLY DEAL DAMAGE TO ODD-NUMBERED SLOTS", weight: 35, minCount: 0, amounts: 2 }, |
VectorSophie
commented
Jan 22, 2026
| { text: "HAVE ALL OF YOUR SINNERS TARGET AN ENEMY WITH THE LOWEST HEALTH", weight: 40, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WITH THE HIGHEST SPEED, TARGET THE SLOWEST ENEMY SLOT", weight: 45, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WHO ROLLED EVEN-NUMBERED SPEED,CAN ONLY DEAL DAMAGE TO ODD-NUMBERED SLOTS", weight: 35, minCount: 0, amounts: 2 }, | ||
| { text: "SINNERS WHO ROLLED ODD-NUMBERED SPEED,CANNOT DEAL DAMAGE TO EVEN-NUMBERED SLOTS", weight: 35, minCount: 0, amounts: 2 }, |
i hate github web PRs 😋
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Hello!
I've been watching your videos for a bit and after scrolling throught your github I noticed some typos in the prescripts(e.g. A ABSOLUTE RESONANCE)
I also noticed that if the prescripts run out (since they are removed from the list after use) or if the random picker fails 25 times, the handlePlayClick function in will.js simply returns without doing anything (if (!picked) return;).
This means the next button will eventually stop working silently.
Which is also fixed in this PR.
You could review it thoroughly and I'd love to see my PR merged.