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Add screen-space reflections, can handle roughness and has variable physically-based blurring. SSR is compatible with all deferred-compatible shaders and Scatterer ocean (from patreon volumetrics V5). SSR is not compatible and is disabled on OpenGL due to dual-camera setup (mac and linux users, linux users can get around this and get better performance by running the game through Proton).
Recompute KSC and island runway normals to be accurate, to avoid EVE rain puddles appearing on slopes, may interfere with Parallax lighting on the fake KSC grass
Change the lighting to allow screen-space shadows to be injected up to an infinite distance and not limited to the shadowmap distance, allows EVE cloud shadows to be integrated into the lighting correctly
Fix ambient light showing up on scaled space camera in flight (disabled correctly in map view)
Cap stock reflection probe resolution and refresh rate to 256 by default to limit its performance hit for non-savvy users, can be disabled from the config file
Add a second gui modifier key and default to ctrl+alt+D to avoid triggering UI randomly when playing
Fix the stock KSC and VAB fake ambient occlusion showing up through clouds and transparencies