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I've talked about this via other channels, but LuaSocket's HTTP won't be enough for this feature. Roblox code can assume that other threads will run while HTTP requests are in-flight, but LuaSocket is synchronous as far as I know. I prototyped a new, async HTTP interface for Lua over here: https://github.com/LPGhatguy/lua-async-http |
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Closes #101.
This PR implements a real version of
HttpService:RequestAsyncusing LuaSocket'ssocket.httpandltn12modules.HttpServicecan also be constructed using a fake HTTP implementation, which is useful for testingHttpServiceitself, but may also be useful for consumers of Lemur. Before merging this, perhaps I should also add a configuration option to habitats to disable real HTTP requests or make them cause errors.Merge checklist: