Releases: LeeJMorel/PathKit
Releases · LeeJMorel/PathKit
PathKit v1.0.0
What's Changed
Other changes
- cleans up for final release, renders well @LeeJMorel (#243)
- adds the search bar @LeeJMorel (#238)
- dice roller keyboard input block fix @Dreammob (#235)
- Add ci deps @Panadero1 (#241)
- Update 5-17-23.md @neonsigh (#237)
- Jacob report 5 17 @Panadero1 (#234)
- Update 5-17-23.md @Dreammob (#236)
- remove accidental filter to tests @Panadero1 (#233)
- Update ci @Panadero1 (#232)
Full Changelog: https://github.com/LeeJMorel/PathKit/compare/v1.0.0
PathKit v0.1.2
Hot fix, modules
PathKit v0.1.1
What's Changed
Other changes
Minor bug patch
Added Luke report 5/16 @Puggernauts (#227)
updates website to beta @LeeJMorel (#229)
Full Changelog: v0.1.0-beta...v0.1.0
PathKit v0.1.0
What's Changed
Other changes
adds tutorial module @LeeJMorel (#226)
Full Changelog: tutorial...v0.1.0
Tutorial
PathKit v0.0.3
What's Changed
- Build form by @LeeJMorel in #215
- bug fixes: entity notes update correctly, style by @LeeJMorel in #216
- Markdown editor by @LeeJMorel in #217
- creates hazard entities, creates tag traits by @LeeJMorel in #219
- Added Conditions module (features Archives of Nethys wikidata) by @neonsigh in #220
- adds credits, hides searchbar, fixes stats render by @LeeJMorel in #221
Full Changelog: v0.0.2-alpha...main
PathKit v0.0.2
What's Changed
Other changes
- Dice integration @Dreammob (#214)
- tweaked colors and added 2 tip menu items @Puggernauts (#213)
- Income module added and collapsible header fixed and implemented @neonsigh (#212)
- Creates a form with formik instead of my own @LeeJMorel (#211)
- updates the version data, adds tabs component @LeeJMorel (#210)
- adds a reuseable header component @LeeJMorel (#208)
- Dice bug @LeeJMorel (#205)
- removed the cd pathkit outdated code @LeeJMorel (#206)
- change plan to path, update entity object @LeeJMorel (#201)
- fixed the add/delete bug in notes @LeeJMorel (#199)
- workflow edits for new directory layout @Panadero1 (#188)
- Prep app for new entity interface @LeeJMorel (#189)
- dice roller react build @Dreammob (#187)
- dice roller frontend integration build @Dreammob (#186)
- moves add player to the creation dropdown @LeeJMorel (#183)
- creates a toggle bar feature @LeeJMorel (#181)
- Plan sheet creation @LeeJMorel (#180)
- update CI @Panadero1 (#178)
- Add to sqlite functionality and db table attributes, code formatting @neonsigh (#176)
- Initial GH action @Panadero1 (#177)
- adds the edit sheet features for a better form @LeeJMorel (#170)
- created auto initiative order @LeeJMorel (#168)
- Initial sqlite setup and supporting packages and dependencies added - CB @neonsigh (#167)
- adds search component @LeeJMorel (#165)
- adds draggable cards for initiative @LeeJMorel (#164)
- plans can now remove entities from them @LeeJMorel (#163)
- update cargo.toml config @Panadero1 (#162)
- added a way to load entities to add to plans @LeeJMorel (#154)
- adds the editing feature for plans and entities @LeeJMorel (#153)
- adds a binder module object @LeeJMorel (#152)
- jsdom package @Panadero1 (#151)
- Clicky @LeeJMorel (#150)
- test script @Panadero1 (#149)
- updates to style, menu campaign name is dynamic @LeeJMorel (#147)
- added test and mysql plug ins @LeeJMorel (#146)
- more color changes @Puggernauts (#143)
- renders our selected colors for parchment and dark @Puggernauts (#141)
- Notes style fix @LeeJMorel (#140)
- created weekly report @LeeJMorel (#139)
- fixes the campaign menu buttons @LeeJMorel (#138)
- Created Markdown Notes and built out campaign hook @LeeJMorel (#137)
- Remove props from sheets @LeeJMorel (#136)
- Better modules, stores, and more @LeeJMorel (#135)
- added remaining small menu components @LeeJMorel (#134)
- custom plans can now be built @LeeJMorel (#133)
- corrected so entity cards take the Ientity object @LeeJMorel (#132)
- created a store for plans @LeeJMorel (#131)
- add color themes at a high level @LeeJMorel (#130)
- added a system for themes and global styles @LeeJMorel (#129)
- added a form for creating entities @LeeJMorel (#128)
- move views into its own folder for easier updating @LeeJMorel (#121)
- menus added and original header component removed @LeeJMorel (#120)
- Correction to headers style guide @LeeJMorel (#119)
- corrected display, changed header logic @LeeJMorel (#118)
- add some header buttons and a menu feature @LeeJMorel (#117)
- Created ux design issue template @Puggernauts (#76)
- add sass and jest packages @Panadero1 (#96)
- added the Right Hand modules @LeeJMorel (#67)
- Add Notes Object @LeeJMorel (#66)
- adds the planner @LeeJMorel (#64)
- Adds the basic component files and structure @LeeJMorel (#63)
- Add roleplay screenshot asset @neonsigh (#61)
Full Changelog: ...v0.1.0
PathKit v0.0.1
What's Changed
Other changes
- Update README.md @neonsigh (#190)
- workflow edits for new directory layout @Panadero1 (#188)
- Prep app for new entity interface @LeeJMorel (#189)
- dice roller react build @Dreammob (#187)
- dice roller frontend integration build @Dreammob (#186)
- Update 5-03-23.md @neonsigh (#185)
- weekly report @Dreammob (#184)
- report @Panadero1 (#182)
- moves add player to the creation dropdown @LeeJMorel (#183)
- creates a toggle bar feature @LeeJMorel (#181)
- Plan sheet creation @LeeJMorel (#180)
- Added Luke report @Puggernauts (#179)
- update CI @Panadero1 (#178)
- Add to sqlite functionality and db table attributes, code formatting @neonsigh (#176)
- Initial GH action @Panadero1 (#177)
- adds the edit sheet features for a better form @LeeJMorel (#170)
- created auto initiative order @LeeJMorel (#168)
- Initial sqlite setup and supporting packages and dependencies added - CB @neonsigh (#167)
- adds search component @LeeJMorel (#165)
- adds draggable cards for initiative @LeeJMorel (#164)
- plans can now remove entities from them @LeeJMorel (#163)
- update cargo.toml config @Panadero1 (#162)
- Update 4-26-23.md @Dreammob (#161)
- Update 4-26-23.md @neonsigh (#159)
- Update 4-26-23.md @neonsigh (#158)
- added a way to load entities to add to plans @LeeJMorel (#154)
- adds the editing feature for plans and entities @LeeJMorel (#153)
- adds a binder module object @LeeJMorel (#152)
- jsdom package @Panadero1 (#151)
- Clicky @LeeJMorel (#150)
- test script @Panadero1 (#149)
- added Luke's report @Puggernauts (#148)
- updates to style, menu campaign name is dynamic @LeeJMorel (#147)
- added test and mysql plug ins @LeeJMorel (#146)
- more color changes @Puggernauts (#143)
- renders our selected colors for parchment and dark @Puggernauts (#141)
- Notes style fix @LeeJMorel (#140)
- created weekly report @LeeJMorel (#139)
- fixes the campaign menu buttons @LeeJMorel (#138)
- Created Markdown Notes and built out campaign hook @LeeJMorel (#137)
- Remove props from sheets @LeeJMorel (#136)
- Better modules, stores, and more @LeeJMorel (#135)
- added remaining small menu components @LeeJMorel (#134)
- custom plans can now be built @LeeJMorel (#133)
- corrected so entity cards take the Ientity object @LeeJMorel (#132)
- created a store for plans @LeeJMorel (#131)
- add color themes at a high level @LeeJMorel (#130)
- added a system for themes and global styles @LeeJMorel (#129)
- added a form for creating entities @LeeJMorel (#128)
- Update 4-19-23.md @Dreammob (#127)
- Added Luke report @Puggernauts (#126)
- move reports into the docs folder @LeeJMorel (#122)
- move views into its own folder for easier updating @LeeJMorel (#121)
- menus added and original header component removed @LeeJMorel (#120)
- Correction to headers style guide @LeeJMorel (#119)
- corrected display, changed header logic @LeeJMorel (#118)
- add some header buttons and a menu feature @LeeJMorel (#117)
- Update README.md @neonsigh (#115)
- Create Meeting issues @Dreammob (#116)
- Update 4-19-23.md @neonsigh (#114)
- update report @Panadero1 (#113)
- Created ux design issue template @Puggernauts (#76)
- add sass and jest packages @Panadero1 (#96)
- Luke report @Puggernauts (#68)
- added the Right Hand modules @LeeJMorel (#67)
- Add Notes Object @LeeJMorel (#66)
- Jacob report @Panadero1 (#65)
- adds the planner @LeeJMorel (#64)
- Adds the basic component files and structure @LeeJMorel (#63)
- Update 4-12-23.md @Dreammob (#62)
- Add roleplay screenshot asset @neonsigh (#61)
- Update 4-12-23.md @neonsigh (#58)
Full Changelog: ...v0.1.0